|Spore: Galactic Adventures (2009)||(Software Engineer)|
|Spore (2008)||(Software Engineer, Core Engine & Graphics Systems & Pipelines)|
|Spore Creature Creator (2008)||(Software Engineer, Core Engine & Graphics Systems & Pipelines)|
|On a Rainy Day (2005)||(Game by)|
|Broken Age (2014)||(External Playtesters)|
|World of Goo (2008)||(Special Thanks)|
Since June 2005 Shalin Shodhan is a Graphics Engineer for Spore at Maxis Software. Prior that, in the fall of 2004, he did research in real-time global illumination, soft shadows, various materials and visual effects using programmable hardware shaders. He worked on a 15 person pre-production team with game designer Will Wright. Before Maxis he built a real-time shader system and developed visual effects for a Disney MMOG at Walt Disney Virtual Reality Studio in the summer of 2004.
Last updated: Aug 02, 2007