What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Alexander Peck

Game Credits

Design

Imperialism (1997)   (Design Team)
 

Programming/Engineering

Spore: Galactic Adventures (2009)   (Software Engineer)
Spore (2008)   (Software Engineer, Gameplay)
Spore Creature Creator (2008)   (Software Engineer, Gameplay)
SimCity 4 (2003)   (Engineers)
SimCity 4: Rush Hour (2003)   (Engineers)
Imperialism (1997)   (Programming)
 

Writers

Imperialism (1997)   (Newspaper Stories)
 


Developer Biography

There is no biography on file for this developer.