Jim MillarDeveloper BIO
Jim has worked as a 3D modeler, animator, and texture artist and production manager. Jim started his game development career in 1993 at
Microsoft working on sports titles. He also helped develop titles that include Total Annihilation Kingdoms, Backyard Basketball and Need for Speed Hot Pursuit II at
Cavedog,
Humongous and
Electronic Arts. Most recently he was on Microsoft's Mythica team. His earlier art career includes work creating military simulators for DARPA.
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Games CreditedShadowrun (2007), Microsoft Games Studios
NHL Rivals 2004 (2003), Microsoft Games Studios
Moonbase Commander (2002), Infogrames, Inc.
Need for Speed: Hot Pursuit 2 (2002), Electronic Arts, Inc.
Backyard NBA Basketball (2001), Infogrames, Inc.
Total Annihilation: Kingdoms - Iron Plague (2000), Atari, Inc.
Total Annihilation: Kingdoms (1999), Cavedog Entertainment