Jim Millar

Developer BIO

Jim has worked as a 3D modeler, animator, and texture artist and production manager. Jim started his game development career in 1993 at Microsoft working on sports titles. He also helped develop titles that include Total Annihilation Kingdoms, Backyard Basketball and Need for Speed Hot Pursuit II at Cavedog, Humongous and Electronic Arts. Most recently he was on Microsoft's Mythica team. His earlier art career includes work creating military simulators for DARPA.

Websites

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Games Credited
Shadowrun (2007), Microsoft Games Studios
NHL Rivals 2004 (2003), Microsoft Games Studios
Moonbase Commander (2002), Infogrames, Inc.
Need for Speed: Hot Pursuit 2 (2002), Electronic Arts, Inc.
Backyard NBA Basketball (2001), Infogrames, Inc.
Total Annihilation: Kingdoms - Iron Plague (2000), Atari, Inc.
Total Annihilation: Kingdoms (1999), Cavedog Entertainment
 

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