|Supreme Commander (2007)||(Units Models and Textures)|
|Dungeon Siege II (2005)||(Environment Artists)|
|EverQuest Online Adventures (2003)||(Art Director)|
|EverQuest Online Adventures: Frontiers (2003)||(Art Director)|
|Drakan: The Ancients' Gates (2002)||(Additional Art)|
|Total Annihilation: Kingdoms (1999)||(Interface Art)|
|Microsoft Combat Flight Simulator: WWII Europe Series (1998)||(Artwork)|
|Spider (1996)||(Interface Art)|
|Mouse Playhouse (2017)||(Special Thanks)|
|Stargate: Resistance (2010)||(Other Contributors and Former Employees)|
Nick worked with Sega Enterprises during the height of the arcade popularity and innovation, Microsoft during the expansion of their venerable Flight Simulator franchise, Cavedog Entertainment witnessing Ron Gilbert's absolute mad scientist-like brilliance ... Sony Online when EverQuest ruled the world of online games and seemed unstoppable; the outrageous genius of Chris Taylor and his Gas Powered successes and the ill-fated - but fun to work on - sci-fi MMO Stargate Worlds.
These days Nick is able to share all his years of knowledge woven with new technology to enthusiastic, fresh game developers at The Guildhall at SMU. Teaching future game creators so they can go forth and make games - it is the perfect cycle of game development life!
Last updated: Mar 07, 2018