Max HolechekDeveloper BIO
Max Holechek is a designer and producer of video games. From 2001 to 2004, Max gained industry attention as creative director of the popular
Nancy Drew titles, the first game series to smash conventional misconceptions about female gamer habits while pioneering “casual” game design years before the term was coined.
Max’s continued pursuit of innovation has allowed him to work on an eclectic array of game genres and platforms with some of the most respected companies in the trade. To date, he has shipped twelve major titles for the likes of
Oberon Media,
PopCap Games,
PlayFirst and
Her Interactive. He has also served as producer and design consultant to
THQ,
Nick Jr.,
Cranium,
Codemasters and
Humongous Entertainment.
More than 25 awards and recognitions have been bestowed on Max’s game titles. He has been cited in two books dedicated to interactive storytelling.
Max lives in Seattle, Washington, with his wife and their tin toy robot collection.
Websites
Games CreditedChuzzle: Christmas Edition (2008), PopCap Games, Inc.
Go-Go Gourmet (2008), Reflexive Entertainment Inc.
Go-Go Gourmet: Chef of the Year (2008), Reflexive Entertainment Inc.
Chuzzle Deluxe (2005), PopCap Games, Inc.
Nancy Drew: Secret of the Old Clock (2005), Her Interactive, Inc.
Nancy Drew: Curse of Blackmoor Manor (2004), Her Interactive, Inc.
Nancy Drew: The Secret of Shadow Ranch (2004), Her Interactive, Inc.
Nancy Drew: Danger on Deception Island (2003), Her Interactive, Inc.
Nancy Drew: The Haunted Carousel (2003), Her Interactive, Inc.
Nancy Drew: Ghost Dogs of Moon Lake (2002), Her Interactive, Inc.
Nancy Drew: The Secret of the Scarlet Hand (2002), Her Interactive, Inc.
Nancy Drew: Message in a Haunted Mansion (2001), DreamCatcher Interactive Inc.
Nancy Drew: The Final Scene (2001), Her Interactive, Inc.
Nancy Drew: Treasure in the Royal Tower (2001), DreamCatcher Interactive Inc.
Total Annihilation: Kingdoms (1999), Cavedog Entertainment