Also Known As
- Daniel Guertin
|Bloody Zombies (2007)||(Thanks for suggestions during development of the game)|
|Motocross Challenge (2007)||(Game Design)|
|Sunset Runner (2007)||(Game by)|
|Black Sigil: Blade of the Exiled (2009)||(Map Tilesets)|
|Motocross Challenge (2007)||(Artwork)|
|Spelunky (2009)||(Beta Testing by)|
|Aquaria (2007)||(Main Testing)|
|Tadpole Tap (2014)||(Special Thanks)|
|Totally Tiny Arcade (2007)||(TIGSource Community)|
Daniel-D. "Guert" Guertin is a professional game designer specialized in family-oriented products. Often involved in start-ups or indie teams, Guertin is commonly credited for consultation, testing or special thanks.
Guertin's career in the video game industry started in 2004 when he took the role of pixel artist and level designer on Motocross Challenge . Guertin developed games on varied platforms, including mainstream console, PC, mobile devices and in-flight entertainment systems (IFE) in airplanes.
Last updated: Jul 30, 2016