Also Known As
- Daniel Guertin
|Bloody Zombies (2007)||(Thanks for suggestions during development of the game)|
|Motocross Challenge (2007)||(Game Design)|
|Sunset Runner (2007)||(Game by)|
|Black Sigil: Blade of the Exiled (2009)||(Map Tilesets)|
|Motocross Challenge (2007)||(Artwork)|
|Spelunky (2009)||(Beta Testing by)|
|Aquaria (2007)||(Main Testing)|
|Tadpole Tap (2014)||(Special Thanks)|
|Totally Tiny Arcade (2007)||(TIGSource Community)|
Daniel-D. "Guert" Guertin's career in the video game industry started in 2004 when he took the role of pixel artist and level designer on Motocross Challenge . He then became a game designer at DTI Software, a game development studio which focuses on releasing titles for in-flight entertainment systems (IFE) in airplanes. There, he soon became lead designer, released over 30 projects and worked on licensed titles including Disney, Namco, Capcom and Atari. Guertin left DTI in 2009 to continue his career as a freelance designer as well as developing independent games. He also contributed to the Nintendo DS RPG Black Sigil: Blade of the Exiled and released Aliens from Cowtopia on the iPhone.
Guertin is also an active member of the TIGSource community where he plays the role of Global Moderator. His participation in this online community has allowed him to contribute to Independent Gaming Festival (IGF) award-winning games such as Aquaria. His personal games are somewhat experimental and twisted. His first game, Art of Crime received an honorable mention in the Nuovo category at the 2009 IGF. His second game, Rebirth, is a macabre take on society using strong surreal, nightmarish imagery reminiscent of the work of Academy Award winning artist H.R. Giger. At the time of writing this bio, Art of Crime was still in development.
Last updated: Aug 31, 2011