|Tom Clancy's Ghost Recon (2001)||(RSE Development Team )|
|Avalon Hill's Squad Leader (2000)||(Level Design and Creation)|
|Tom Clancy's Rainbow Six: Lockdown (2006)||(Environmental Art)|
|Tom Clancy's Rainbow Six: Lockdown (2005)||(Environmental Art)|
|The Sum of All Fears (2002)||(Artists)|
|Tom Clancy's Ghost Recon: Island Thunder (2002)||(Artists)|
|Tom Clancy's Ghost Recon (2001)||(Artist)|
|Avalon Hill's Squad Leader (2000)||(Lead Artist)|
|Tom Clancy's Rainbow Six 3: Raven Shield (2003)||(Cinematic Support: Cut Scenes)|
|Breach (2011)||(Special Thanks)|
Suzanne Meiler has over 10 years experience in the game industry. Most recently she was the Lead Environment Artist at Atomic Games.
Suzanne has focused on managing a large team, hiring, scheduling, art critiques, and producing documentation. She also possess a wide range of environment art and level design skills and understands the trials involved in shipping games on schedule and the challenges of developing art assets for console hardware.
Suzanne has created environments on AAA titles such as the Ghost Recon series, Rainbow Six, and Ghost Recon: Advanced Warfighter 2. At Atomic she worked on the highly anticipated and controversial game Six Days in Fallujah.
Last updated: Oct 21, 2009