|Overwatch (2016)||(Lead Prop and Lighting Artist)|
|World of WarCraft: Cataclysm (2010)||(Environment Artists)|
|World of WarCraft: Wrath of the Lich King (2008)||(Environment Artists)|
|World of WarCraft: The Burning Crusade (2007)||(Exterior Environment Artists)|
|Tom Clancy's Rainbow Six: Lockdown (2006)||(Environmental Art)|
|Tom Clancy's Rainbow Six: Lockdown (2005)||(Environmental Lead)|
|Tom Clancy's Rainbow Six 3: Raven Shield (2003)||(Lead Artists: Cut Scenes)|
|The Sum of All Fears (2002)||(Additional Art)|
|Tom Clancy's Ghost Recon: Island Thunder (2002)||(Lead Artists)|
|Rules of the Game (2001)||(Character Animators)|
|Tom Clancy's Ghost Recon (2001)||(Artists)|
|Avalon Hill's Squad Leader (2000)||(Main Artists)|
|Barbie as Princess Bride (2000)||(Additional Artists)|
|Milton Bradley Classic Board Games (1999)||(Animators)|
|Parker Brothers: Card Games (1999)||(Animators)|
|Overwatch (2016)||(The Overwatch team would like to thank the Project Titan team for their contributions)|
|Heroes of the Storm (2015)||(Development Team)|
|StarCraft II: Legacy of the Void (2015)||(Blizzard Development Family)|
|Diablo III: Reaper of Souls (2014)||(Blizzard Development Family)|
|Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)||(Blizzard Development Family)|
|Hearthstone: Heroes of WarCraft (2014)||(Blizzard Development Family)|
|World of WarCraft: Warlords of Draenor (2014)||(BLIZZARD DEVELOPMENT FAMILY)|
|Tom Clancy's Ghost Recon (2001)||(RSE Development Team )|
In 2001, Dion C. Rogers worked for Red Storm as a Level Design-Build Senior Artist.
Quoted from his bio on Red Storm's web site:
Life Before Red Storm
Studying Computer Animation and 3D modeling, worked at a company called Random Games for about 2 years on games such as Microsoft Classic Card Games, Squad Leader, Men are from Mars Women are from Venus, and Barbie: Princess Bride! Attending Siggraph Conventions, were I learned so much about Computer Animation and techniques from people who work in the industry.
Life At Red Storm
Working on low polygon modeling and texture mapping. Enjoying free Donuts on Monday mornings, taking advantage of free beverages every three hours, helping myself to free cheese balls and beer on Thursdays! Learning more about game development from my co-workers.
Learning more about 3D animation (it's a never ending process^_^) Drawing, Modeling, and Animating, sleeping, hanging out with friends, watching Austin Powers: the spy who shagged me over, and over, and over again. Playing video games, looking forward to buying a Gamecube, playing Munch's Oddysee and learning more Japanese.
Last updated: Feb 21, 2004