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Jeff Mills

Game Credits

Production

Ghostbusters: The Video Game (2009)   (Director of Production)
Ghostbusters: The Video Game (2009)   (Additional Production)
Mushroom Men: The Spore Wars (2008)   (Director of Production)
Æon Flux (2005)   (Project Manager)
BloodRayne 2 (2004)   (Project Manager )
BloodRayne (2002)   (Producer)
Blair Witch, Volume I: Rustin Parr (2000)   (Executive Producer)
 

Design

Teenage Mutant Ninja Turtles: Out of the Shadows (2012)   (Technical Designer)
Food Network: Cook or Be Cooked! (2009)   (Designers)
Ghostbusters: The Video Game (2009)   (Technical Design Director)
Mushroom Men: The Spore Wars (2008)   (Level Design and Scripting)
SpyHunter: Nowhere to Run (2006)   (Level Design)
Æon Flux (2005)   (Level Design)
BloodRayne 2 (2004)   (Game Design)
Blowout (2003)   (Game Design)
Return to Krondor (1998)   (Game Authoring)
 

Programming/Engineering

Ghostbusters: The Video Game (2009)   (Technical Design Director)
BloodRayne 2 (2004)   (Project Manager)
BloodRayne (2002)   (Scripting)
Blair Witch, Volume I: Rustin Parr (2000)   (Programmers)
Return to Krondor (1998)   (Technical Art Director)
 

Writers

BloodRayne 2 (2004)   (Story)
Blair Witch, Volume I: Rustin Parr (2000)   (Screenplay)
Return to Krondor (1998)   (Game Design and Story Consultants)
 

Art/Graphics

Food Network: Cook or Be Cooked! (2009)   (Technical Art Director)
Dominion: Storm Over Gift 3 (1998)   (Cinematic Artists (7th Level Team))
G-Nome (1997)   (Additional Artists)
 

Creative Services

Blair Witch, Volume I: Rustin Parr (2000)   (Sets)
 

Thanks

Fly! II (2001)   (Special Thanks)
 

Other

BloodRayne (2002)   (Scripting)
 


Developer Biography

Jeff started his career at 7th Level with Dan Borth and Kris Taylor, serving as Technical Director for Return to Krondor. Nicknamed “Jeff-3PO” by his peers because of his ability to serve as translator between programmers and artists and his robotic efficiency, Jeff has spent his career as a facilitator among the various disciplines within the development studio structure. Part programmer, part artist, part scripter.

He spent eight years at Terminal Reality producing Nocturne, Blair Witch, Volume I: Rustin Parr, and the BloodRayne series.

In 2008 he is the Director of Production at Red Fly Studio. He brought along Terminal Reality’s Infernal Engine to the company.

Last updated: Jul 01, 2008