|Halo: The Master Chief Collection (2014)||(Map Editor and New Maps)|
|4x4 Evo 2 (2001)||(Level Design)|
|Halo 2 (2004)||(Map Editor & New Maps (Pi Studios))|
|Wolfenstein (2009)||(Lead Artist)|
|Call of Duty 3 (2006)||(Art)|
|BloodRayne 2 (2004)||(Art Team)|
|4x4 Evo (2000)||(Testing Lead)|
|Blair Witch, Volume I: Rustin Parr (2000)||(Beta Testers)|
|Mercenaries 2: World in Flames (2008)||(Very special thanks to)|
|Rock Band (2007)||(Pi Studios)|
Ally began her career in the game development industry in 1999 in QA at Terminal Reality leading up several game testing projects for Nocturne, Fly and Blair Witch, Volume I: Rustin Parr.
She was discovered as a Level Designer and brought on to the 4x4 Evolution team for the full title and its sequel, 4x4 Evolution 2. During her time at TRI, she took on the roles of Level Designer and Artist for several projects for the PC, Xbox and Playstation 2 platforms, including Roadkill and BloodRayne 2. Ally joined Pi Studios "officially" in 2004 to work on Call of Duty 2.
Her credits since then have included Call of Duty 3, Halo 2 (Vista Release), Mercenaries 2: World In Flames and Wolfenstein 3D
Last updated: Jun 06, 2009