How much time do you spend in each single session when you play games?

Jon Bailey

Game Credits

Production

Tony Hawk's American Wasteland (Collector... (2005)   (Development Team)
 

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Tony Hawk's Proving Ground (2007)   (Designed and Developed by)
Tony Hawk's Underground 2: Remix (2005)   (THUG2 Development Team)
Tony Hawk's Underground 2 (2004)   (THUG 2 Development Team)
Treasures of the Deep (1997)   (Level Map Layout)
 

Programming/Engineering

Tony Hawk's Project 8 (2006)   (Development Team)
Gun (2005)   (Development Team)
Tony Hawk's Underground (2003)   (Neversoft Development Team)
 

Art/Graphics

Knockout Kings 2002 (2002)   (Art Director/Lead Artist)
Knockout Kings 2001 (2000)   (Art Director)
007: Tomorrow Never Dies (1999)   (Additional Art)
Treasures of the Deep (1997)   (Texture Artists)
Agile Warrior: F-111X (1995)   (Conversion Artist)
 

Support

Tony Hawk's Proving Ground (2007)   (Additional Art, Design, Programming and Production support provided by NEVERSOFT ENTERTAINMENT)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Guitar Hero: Warriors of Rock (2010)   (Neversoft)
Guitar Hero: Aerosmith (2008)   (Development Team)
Guitar Hero III: Legends of Rock (2007)   (Developed by Neversoft)
Gun: Showdown (2006)   (Development Team)
Tony Hawk's Underground 2 (2004)   (THUG2 Development Team)
Tony Hawk's Underground (2003)   (Neversoft Development Team )
Tony Hawk's Pro Skater 4 (2002)   (Neversoft THPS4 Team)
 

Companies

Guitar Hero III: Legends of Rock (2007)   (Designed and Developed by Neversoft)
 


Developer Biography

There is no biography on file for this developer.