Also Known As
- Jon Mavor
- John Mavor
|Samurai Jack: The Shadow of Aku (2004)||(Adrenium Games Senior Management )|
|Supreme Commander: Forged Alliance (2007)||(SupCom Engineering Director)|
|Monday Night Combat (2010)||(Product Design)|
|Planetary Annihilation (2014)||(CTO)|
|Monday Night Combat (2010)||(Engine Programming Lead)|
|Supreme Commander (2007)||(Lead Engineer)|
|Digimon Rumble Arena 2 (2004)||(Graphics Architect)|
|Lemony Snicket's A Series of Unfortunate Events (2004)||(Tools)|
|Samurai Jack: The Shadow of Aku (2004)||(Adrenium Engine & Tools By )|
|Azurik: Rise of Perathia (2001)||(Programming and Development)|
|Total Annihilation: The Core Contingency (1998)||(Total Annihilation Engine)|
|Total Annihilation (1997)||(Programming)|
|Aftershock for Quake (1996)||("Thred" Editor Programmer)|
|Radix: Beyond the Void (1995)||(Programming)|
|Homeworld: Game of the Year Edition (2000)||(Special Thanks for Design)|
|Homeworld (1999)||(Special Thanks for Design)|
|Monday Night Combat (2010)||(Business Development)|
Jonathan has been in the games industry since 1995 when his first title Radix: Beyond the Void was released through Epic Megagames.
Jonathan is also well known for writing one of the first and most successful free Quake editors, Thred, which has been used on numerous commercial titles. Once Thred was released, Jonathan was recruited by Chris Taylor to join Cavedog Entertainment, where he worked as lead graphics programmer on the landmark real-time strategy game Total Annihilation. He then worked as lead programmer for 2 years on the highly anticipated Amen: The Awakening.
After leaving Cavedog, Jonathan helped found Adrenium as the Graphics Architect where he has developed graphics systems for Xbox, DirectX, OpenGL, Gamecube, and PS2.
Last updated: Aug 31, 2003