Jonathan Mavor

Developer BIO

Jonathan has been in the games industry since 1995 when his first title Radix: Beyond the Void was released through Epic Megagames.

Jonathan is also well known for writing one of the first and most successful free Quake editors, Thred, which has been used on numerous commercial titles. Once Thred was released, Jonathan was recruited by Chris Taylor to join Cavedog Entertainment, where he worked as lead graphics programmer on the landmark real-time strategy game Total Annihilation. He then worked as lead programmer for 2 years on the highly anticipated Amen: The Awakening.

After leaving Cavedog, Jonathan helped found Adrenium as the Graphics Architect where he has developed graphics systems for Xbox, DirectX, OpenGL, Gamecube, and PS2.

(Source: www.adrenium.com)

Also Known As

  • Jon Mavor

Websites

There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.


Games Credited
Supreme Commander (2007), THQ Inc.
Supreme Commander: Forged Alliance (2007), THQ Inc.
Digimon Rumble Arena 2 (2004), Bandai Co., Ltd.
Lemony Snicket's A Series of Unfortunate Events (2004), Activision Publishing, Inc.
Samurai Jack: The Shadow of Aku (2004), SEGA Corporation
Azurik: Rise of Perathia (2001), Microsoft Game Studios
Homeworld (Game of the Year Edition) (2000), Sierra On-Line, Inc.
Homeworld (1999), Sierra On-Line UK
Total Annihilation: The Core Contingency (1998), Cavedog Entertainment
Total Annihilation (1997), GT Interactive Software Europe Ltd.
Aftershock for Quake (1996), Head Games Publishing, Inc.
Radix: Beyond the Void (1995), Epic MegaGames, Inc.
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2008, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS