Jonathan MavorDeveloper BIO
Jonathan has been in the games industry since 1995 when his first title
Radix: Beyond the Void was released through
Epic Megagames.
Jonathan is also well known for writing one of the first and most successful free Quake editors,
Thred, which has been used on numerous commercial titles. Once
Thred was released, Jonathan was recruited by
Chris Taylor to join
Cavedog Entertainment, where he worked as lead graphics programmer on the landmark real-time strategy game
Total Annihilation. He then worked as lead programmer for 2 years on the highly anticipated
Amen: The Awakening.
After leaving Cavedog, Jonathan helped found
Adrenium as the Graphics Architect where he has developed graphics systems for Xbox, DirectX, OpenGL, Gamecube, and PS2.
(Source:
www.adrenium.com)
Also Known As
Websites
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
Games CreditedSupreme Commander (2007), THQ Inc.
Supreme Commander: Forged Alliance (2007), THQ Inc.
Digimon Rumble Arena 2 (2004), Bandai Co., Ltd.
Lemony Snicket's A Series of Unfortunate Events (2004), Activision Publishing, Inc.
Samurai Jack: The Shadow of Aku (2004), SEGA Corporation
Azurik: Rise of Perathia (2001), Microsoft Game Studios
Homeworld (Game of the Year Edition) (2000), Sierra On-Line, Inc.
Homeworld (1999), Sierra On-Line UK
Total Annihilation: The Core Contingency (1998), Cavedog Entertainment
Total Annihilation (1997), GT Interactive Software Europe Ltd.
Aftershock for Quake (1996), Head Games Publishing, Inc.
Radix: Beyond the Void (1995), Epic MegaGames, Inc.