Adrian Stephens

Game Credits


True Crime: New York City (2005)   (Chief Technologist)
Vigilante 8: 2nd Offense (1999)   (Luxoflox Corp.)
Stunt Island (1992)   (Developer)
Helter Skelter (1989)   (Game by)
Powerplay: The Game of the Gods (1987)   (Based on an original idea by)


True Crime: New York City (2005)   (Chief Technology)
Shrek 2 (2004)   (Engine/Technology)
True Crime: Streets of LA (2003)   (Programming / Technology)
Comix Zone (1995)   (Technical Director & Programmer)
Maui Mallard in Cold Shadow (1995)   (Programming Support)
Cybercon III (1991)   (Additional Programming)
Helter Skelter (1989)   (Game by)
Interphase (1989)   (Programmed By)
Powerplay: The Game of the Gods (1987)   (Programming by)
Mr. Ee! (1984)   (By)
Crazy Painter (1983)   (Game by)
Killer Gorilla (1983)   (By)


Comix Zone (1995)   (A.I. Scripting)


True Crime: New York City (2005)   (Chief Technologist)


Skullgirls (2013)   (Special Thanks)
Call of Duty: Finest Hour (2004)   (Activision Would Like to Thank)
Dragon's Lair 3D: Return to the Lair (2002)   (Encore Special Thanks)
Pipe Dream (1989)   (Thanks to all who helped to make this possible especially)


Sound Shapes (2013)   (PlayStation┬«4 Development by Wholesale Algorithms, Inc.)
Vigilante 8: Arcade (2008)   (Designed & Developed by Isopod Labs)
Vigilante 8 (1998)   (Luxoflux Corp.)


Star Wars: Demolition (2000)   (Designed & Developed by Luxoflux Corp.)

Developer Biography

Adrian Stephens co-founded game development studio Isopod Labs, LLC. in January 2007. He is the Lead Technologist of the company.

Last updated: Jul 02, 2008