How do you play retro games?

Ryan Danz

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Soldier of Fortune II: Double Helix (2002)   (Scripting)
 

Programming/Engineering

Marvel Ultimate Alliance (Special Edition) (2007)   (Programming)
Marvel Ultimate Alliance (2006)   (Programmers)
X-Men: Legends II - Rise of Apocalypse (2005)   (Programming )
X-Men: Legends (2004)   (Game Programming)
 

Writers

Escape from Monkey Island (2000)   (Game Scripting/Additional Design/Dialong)
 

Thanks

A Vampyre Story (2008)   (Special Thanks)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)
Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Wolverine Team)
 


Developer Biography

Ryan comes to Raven from LucasArts where he began his professional gaming career as a programmer. He has a bachelor's degree in computer science from the University of Minnesota and he enjoys sailing, rock climbing, and beer in his spare time. Ryan's turn-ons include smart chicks and long walks on the beach. His turn-offs are bad drivers and tape worms.

Source: Selected articles from Raven Software Official Website - Company - Design

http://www.ravensoft.com/frameset.html

Last updated: Jun 08, 2003