What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Herman Serrano

Game Credits

Design

Crush (2007)   (Designers)
Bionicle (2003)   (Designers)
Weird Dreams (1988)   (Co-design)
 

Programming/Engineering

Liberation: Captive II (1993)   (Animation)
Weird Dreams (1988)   (Co-conception)
 

Art/Graphics

Mary Shelley's Frankenstein (1994)   (Intro and End Game Sequences)
Allan Border's Cricket (1993)   (Graphics by)
European Champions (1993)   (Artwork)
Liberation: Captive II (1993)   (Artwork)
Soldiers of Fortune (1993)   (Additional Graphics)
Outlander (1992)   (Additional Graphics)
Predator 2 (1992)   (Artwork)
Birds of Prey (1991)   (Artwork by)
Cybercon III (1991)   (Loading Screen by)
World Class Rugby (1991)   (Graphics)
Wreckers (1991)   (Graphics)
Days of Thunder (1990)   (Graphics)
Infestation (1990)   (Cover Screen)
Loopz (1990)   (Graphics by)
Wing Commander (1990)   (Additional Graphics by)
Exterminator (1989)   (Graphics)
Helter Skelter (1989)   (Art)
Quartz (1989)   (Title screen)
Carrier Command (1988)   (Graphics by)
Emlyn Hughes International Soccer (1988)   (Graphics and animations by)
Exile (1988)   (Graphics)
Starglider 2 (1988)   (Title screen by)
 

Creative Services

Exile (1988)   (Manual illustrations)
 

Thanks

Malice (2004)   (With thanks to...)
Harry Potter and the Sorcerer's Stone (2001)   (Special Thanks)
 


Developer Biography

Was the original Lead Designer for Malice but left Argonaut before the game was completed in Summer 2003. Malice came out Spring 2004.

Last updated: Apr 19, 2004