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John Seggerson

Game Credits

Production

The Walking Dead (2012)   (Special Projects Producer)
 

Design

Puzzle Agent 2 (2011)   (Puzzle Design)
Nelson Tethers: Puzzle Agent (2010)   (Puzzle Design)
CSI: Crime Scene Investigation - Hard Evidence (2007)   (Build Engineer)
 

Programming/Engineering

Jurassic Park: The Game (2011)   (Programmers)
Puzzle Agent 2 (2011)   (Programming)
Nelson Tethers: Puzzle Agent (2010)   (Programming)
Sam & Max 301: The Penal Zone (2010)   (Build & Distribtion Engineers)
Sam & Max 302: The Tomb of Sammun-Mak (2010)   (Build & Distribution Engineer)
CSI: Crime Scene Investigation - Deadly Intent (2009)   (Build Engineer)
Tales of Monkey Island: Chapter 1 - Launch of the ... (2009)   (Build & Distribution Engineer)
Tales of Monkey Island: Chapter 3 - Lair of the Le... (2009)   (Build & Distribution Engineer)
Tales of Monkey Island: Chapter 4 - The Trial and ... (2009)   (Build & Distribution Engineer)
Wallace & Gromit in Muzzled! (2009)   (Build & Distribution Engineer)
Wallace & Gromit in The Bogey Man (2009)   (Build & Distribution Engineer)
Wallace & Gromit in The Last Resort (2009)   (Build & Distribution Engineer)
Sam & Max Episode 204: Chariots of the Dogs (2008)   (Build & Distribution Engineer)
Sam & Max: Season Two (2008)   (Build & Distribution Engineer)
Strong Bad's Cool Game for Attractive People:... (2008)   (Build and Distribution Engineer)
Strong Bad's Cool Game for Attractive People:... (2008)   (Programming)
Strong Bad's Cool Game for Attractive People:... (2008)   (Build & Distribution Engineer)
CSI: Crime Scene Investigation - Hard Evidence (2007)   (Build Engineer)
Sam & Max Episode 201: Ice Station Santa (2007)   (Build & Distribution Engineer)
 

Writers

Puzzle Agent 2 (2011)   (Additional Writing)
 

Creative Services

Nelson Tethers: Puzzle Agent (2010)   (Console Manual)
Tales of Monkey Island: Chapter 3 - Lair of the Le... (2009)   (Console Manual)
Tales of Monkey Island: Chapter 4 - The Trial and ... (2009)   (Console Manual)
Strong Bad's Cool Game for Attractive People:... (2008)   (Console Manual)
Strong Bad's Cool Game for Attractive People:... (2008)   (Console manual)
 

Technology

Tales of Monkey Island: Chapter 2 - The Siege of S... (2009)   (Build & Distribution Engineer)
Wallace & Gromit in Fright of the Bumblebees (2009)   (Build & Distribution Engineer)
 

Support

Sam & Max Episode 202: Moai Better Blues (2008)   (Build & Distribution Engineer)
Sam & Max Episode 203: Night of the Raving Dead (2008)   (Build & Distribution Engineer)
Sam & Max Episode 205: What's New, Beelz... (2008)   (Build & Distribution Engineer)
 

Thanks

The Walking Dead (2012)   (Special Thanks)
Back to the Future: The Game - Episode 3: Citizen ... (2011)   (Special Thanks)
Iron Brigade (2011)   (Special Thanks)
Life Flashes By (2010)   (Kickstarter backers)
 

Other

Tales of Monkey Island: Chapter 5 - Rise of the Pi... (2009)   (Build & Distribution Engineer)
Strong Bad's Cool Game for Attractive People:... (2008)   (Console Manual)
Strong Bad's Cool Game for Attractive People:... (2008)   (Console Manual)
Strong Bad's Cool Game for Attractive People:... (2008)   (Build & distribution engineer)
 


Developer Biography

John "Seg" Seggerson was born in Dearborn Michigan, a suburb of Detroit. Seg is the first recipient of Emerson College's BFA in New Media, the CEO of Everything After Productions, and currently works as the Build & Distribution Engineer at Telltale Games. Seg states that his work aims to "provide the tools for the audience to become storytellers" and includes influences from the SCUMM engine era (Sam & Max Hit the Road, Day of the Tentacle, etc), the Tex Murphy series, and titles developed by Cyan Worlds (the Myst franchise).

Early in Seg's life, he was involved in various media groups in at Divine Child High School for music, theatre, video broadcasting, and other aspects of creative media. After graduating high school in 2000, Seg attended Western Michigan University for a double major in Cable/TV Broadcasting and Design/Technical Theatre. After two years of Western Michigan, he transfered to Emerson College in Boston and entered the New Media Program.

At Emerson, Seg developed his BFA thesis project called Antidote, a live-action video game for Macintosh and Windows. During his three years at the college, his time was spent on Antidote and working with his professors to create a foundation of a game design and writing curriculum. This work lead to the first Bachelor of Fine Arts in New Media at Emerson College, awarded to him in May 2005.

After graduation, Seg continued his work at Emerson developing web-based applications for the department of Enrollment and Student Affairs. Along with his student employees John Richardson and Cyle Gage, his team used game design principals for creating tools for admission and other departments at the college while also helping to further game development at the college.

In April 2007, Seg was hired at Telltale Games as the Build and Distribution Engineer and moved to the San Francisco bay area. Since then he has worked on episodic gaming through the projects developed at Telltale for Internet distribution and console systems.

In October 2009, Seg co-founded, along with Chris Kohler and Joe Markert, a charity event called √úmloud! (http://umloud.org/). The San Francisco event raises money for Child's Play Charity by playing Rock Band on a concert stage.

On July 18, 2012, a round of layoffs at Telltale Games included Seg. He is now developing his own game development company called Space Between Studios which focuses on non-fiction games.

Last updated: Feb 02, 2013