Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

John McGinley

Game Credits

Design

Ultimate Spider-Man (2005)   (Level Builders)
Ultimate Spider-Man (Limited Edition) (2005)   (Level Builders)
 

Art/Graphics

Call of Duty: Black Ops II (2012)   (Senior Vehicle Artists)
Call of Duty: Black Ops (2010)   (Vehicle / Weapon Artists)
Call of Duty: World at War (2008)   (Vehcle / Weapon Artists)
Spider-Man 3 (2007)   (Art)
Minority Report: Everybody Runs (2002)   (Level Builder Artists)
Knockout Kings 2001 (2000)   (Senior Artists)
Of Light and Darkness: The Prophecy (1998)   (Trickster Animation)
 

Quality Assurance

Descent II (1996)   (Quality Assurance)
Descent II: Destination Quartzon (1996)   (IS Technicians)
Kingdom: The Far Reaches (1995)   (Additional Testers:)
Mario's Game Gallery (1995)   (Testers)
Stonekeep (1995)   (Quality Assurance)
Zombie Dinos From Planet Zeltoid (1992)   (Testers)
Out of This World (1991)   (Playtesting)
 

Technology

Descent II (1996)   (IS Technicians)
 


Developer Biography

Started out as a Playtester at Interplay Productions, then as an IS technician, finally settled on 3D artist as a career in Video Games, TV and film. Recent game experience, Senior 3D Modeler on KnockOut Kings 2001 for the Playstation 2. Currently employed at Foundation Imaging in Valencia California.

Homepage:www.geocities.com/ousooners.geo

Last updated: Feb 18, 2001