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Scott Albaugh

Game Credits

Production

F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Additional Monolith Development)
 

Programming/Engineering

F.E.A.R.: Extraction Point (2006)   (Additional Development - Monolith)
 

Art/Graphics

State of Decay (2013)   (Art and Animation)
F.E.A.R.: Perseus Mandate (2007)   (Art/Animation Assistance)
Guild Wars: Eye of the North (2007)   (Artists)
Guild Wars: Factions (2006)   (Artists)
Guild Wars: Nightfall (2006)   (Artists)
F.E.A.R.: First Encounter Assault Recon (2005)   (Art/animation assistance)
Contract J.A.C.K. (2003)   (Animator)
TRON 2.0 (2003)   (Senior Character Artist for Cinematic Animations)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Senior 2D/3D Artist/Animator)
The Operative: No One Lives Forever - Game of the ... (2001)   (2D/3D Artist)
The Operative: No One Lives Forever (2000)   (2D/3D Artist)
 

Quality Assurance

Condemned 2: Bloodshot (2008)   (Additional Support, Art Assistance)
 

Thanks

Betrayer (2013)   (Special Thanks)
 

Companies

F.E.A.R.: First Encounter Assault Recon (2005)   (Additional Monolith Development)
 


Developer Biography

Scott Albaugh graduated from Art Institute of Seattle in 1999. He was employed at Monolith for four and a half years where he worked as a character modeler and animator on the No One Lives Forever series. He currently works at ArenaNet as an artist.

Source: ArenaNet official company homepage.

Last updated: May 14, 2005