Scott AlbaughDeveloper BIO
Scott Albaugh graduated from Art Institute of Seattle in 1999. He was employed at
Monolith for four and a half years where he worked as a character modeler and animator on the
No One Lives Forever series. He currently works at
ArenaNet as an artist.
Source: ArenaNet official company homepage.
Websites
There are no related websites on file for this developer. If you know of any related websites for the person, please consider contributing them.
Games Credited
- Condemned 2: Bloodshot (2008), SEGA of America, Inc.
- F.E.A.R.: Perseus Mandate (2007), Sierra Entertainment, Inc.
- Guild Wars: Eye of the North (2007), NCsoft Europe Ltd.
- F.E.A.R.: Extraction Point (2006), Vivendi Universal Games, Inc.
- Guild Wars: Factions (2006), NCsoft Europe Ltd.
- Guild Wars: Nightfall (2006), NCsoft Europe Ltd.
- F.E.A.R.: First Encounter Assault Recon (2005), Vivendi Universal Games, Inc.
- F.E.A.R.: First Encounter Assault Recon (Director's Edition) (2005), Vivendi Universal Games, Inc.
- Contract J.A.C.K. (2003), Sierra Entertainment, Inc.
- TRON 2.0 (2003), Buena Vista Interactive
- No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002), Fox Interactive, Inc., Sierra Entertainment, Inc.
- The Operative: No One Lives Forever (Game of the Year Edition) (2001), Fox Interactive, Inc.
- The Operative: No One Lives Forever (2000), Fox Interactive, Inc.