Solomon's Key for the NES was released in Japan on this day in 1986.

Gary Keith Brubaker

Also Known As

  • Gary Brubaker
  • Gary Keith
  • Gray Brubaker

Game Credits

Business

Far Cry: Instincts (2005)   (Director Of Brand Management)
The Lord of the Rings: The Two Towers (2002)   (Additional Project Management)
Monster Jam: Maximum Destruction (2002)   (US Group Brand Manager)
 

Programming/Engineering

A Vampyre Story (2008)   (Programming Consultant)
Indiana Jones and the Infernal Machine (1999)   (Engine Programmers)
Backyard Baseball (2003)   (Core Technology Groups Manager)
The Curse of Monkey Island (1997)   (Additional Programming)
Star Wars: Shadows of the Empire (1996)   (Lead Programmer)
The Dig (1995)   (Programmers)
Star Wars: Dark Forces (1995)   (Install Utility)
Star Wars: Rebel Assault (1993)   (Programming Assistance)
 

Marketing

Prince of Persia: The Two Thrones (2005)   (Director of Brand Management)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (U.S. Director of Brand Management)
Far Cry (2004)   (Brand Group Manager)
Prince of Persia: Warrior Within (2004)   (Brand Director)
Tom Clancy's Ghost Recon 2: 2007: First Contact (2004)   (US DIR Brand Management)
Monster 4x4: Masters of Metal (2003)   (U.S. Group Brand Manager)
Will Rock (2003)   (Group Brand Manager)
XIII (2003)   (Group Brand Manager)
Dragon's Lair 3D: Return to the Lair (2002)   (US Group Brand Manager)
Monster Jam: Maximum Destruction (2002)   (US Group Brand Manager)
Rocky (2002)   (Group Brand Manager)
Conquest: Frontier Wars (2001)   (Group Brand Manager)
The Legend of Alon D'ar (2001)   (Marketing Group Brand Manager)
Grandia II (2000)   (U.S. Group Brand Manager)
Ian Livingstone's Deathtrap Dungeon (1998)   (Marketing Support (Eidos))
Tomb Raider Gold (1998)   (Marketing Support)
Tomb Raider II Starring Lara Croft (1997)   (Marketing Support)
CrimeWave (1996)   (Marketing)
 

Public Relations

Shadowbane (2003)   (Group Brand Manager)
Dragon's Lair 3D: Return to the Lair (2002)   (US Group Brand Manager)
Lara Croft Tomb Raider: The Prophecy (2002)   (Group Brand Manager)
Rocky (2002)   (Group Brand Manager)
Deus Ex: Game of the Year Edition (2001)   (Senior Product Marketing Manager)
Pool of Radiance: Ruins of Myth Drannor (2001)   (Marketing Directors)
Deus Ex (2000)   (Eidos Interactive US (Senior Product Marketing Manager))
Fear Effect (2000)   (Senior Product Marketing Manager)
Sydney 2000 (2000)   (PR Manager)
Braveheart (1999)   (PR)
Commandos: Beyond the Call of Duty (1999)   (Eidos Interactive (US PR Manager))
Fighting Force 2 (1999)   (Product Manager)
Tomb Raider II Gold (1999)   (Marketing Support)
Tomb Raider: The Last Revelation (1999)   (Marketing Support)
Warzone 2100 (1999)   (Product Managers)
Commandos: Behind Enemy Lines (1998)   (US PR Team)
Dominion: Storm Over Gift 3 (1998)   (PR)
Ian Livingstone's Deathtrap Dungeon (1998)   (Marketing Support)
Ninja: Shadow of Darkness (1998)   (Marketing Support)
Thief: The Dark Project (1998)   (Public Relations)
Tomb Raider III: Adventures of Lara Croft (1998)   (Marketing Support)
Fighting Force (1997)   (Marketing Support)
Joint Strike Fighter - JSF (1997)   (PR)
Power F1 (1997)   (Marketing)
Terracide (1997)   (Marketing Support)
Tomb Raider II Starring Lara Croft (1997)   (Marketing Support)
The Incredible Hulk: The Pantheon Saga (1996)   (Marketing)
Tomb Raider (1996)   (Marketing Support)
Swagman (1995)   (Marketing Support)
 

Creative Services

Final Fantasy VII (1997)   (Product Manager (Eidos Interactive (U.S.)))
 

Support

Mission: Impossible - Operation Surma (2003)   (Core Technology Group Manager)
Flight Unlimited II (1997)   (EIDOS Interactive)
 

Thanks

A Vampyre Story (2008)   (Special Thanks)
Blood Wake (2001)   (Special Thanks)
The Legend of Alon D'ar (2001)   (Special Thanks)
Pool of Radiance: Ruins of Myth Drannor (2001)   (Special Thanks)
Grandia II (2000)   (A Special Thanks to)
John Romero's Daikatana (2000)   (Special Thanks)
Revenant (1999)   (Special Thanks)
Gangsters: Organized Crime (1998)   (The Gang would like to thank)
 

Other

Monster Jam: Maximum Destruction (2002)   (U.S. Group Brand Manager)
 


Developer Biography

Over the years Gary Keith Brubaker has been a development director, a manager of core technology, a lead programmer and a creative director (game play design). This breadth of experience in the game industry has given Gary a well-rounded perspective of the business, preparing him well to teach Game Studies at The Guildhall.

He began his programming career at the Jet Propulsion Laboratories working on the Voyager and Galileo projects. He remembers playing one of the first (if not THE first) Pong machines in San Jose, California. Gary wanted more and quickly talked one of his friends at Cal Tech to "loan" him time on the mainframes to play other early games. His first individual game project was on the Apple II, a Lunar Lander clone in the early 80s.

Gary turned his passion for games into a career in 1992 when he joined LucasArts Entertainment. While there he worked on Rebel Assault, Shadows of the Empire, The Curse of Monkey Island, The Dig, and Indiana Jones and the Infernal Machine.

He later joined Stormfront Studios, where he worked on the EA title The Lord of the Rings: Two Towers. He also contributed to a number of other titles including Lego MyStyle. Gary then moved to Dallas to join Atari/Paradigm to become Manager of Core Technology. He led a group that created the engine for a number of Atari games including, Terminator 3: The Redemption, Mission Impossible: Operation Surma, Dungeons & Dragons Heroes and Backyard Baseball.

Gary received a B.A. in Physics from the University of California, Berkeley and he teaches Game Studies at The Guildhall at the SMU private university.

Last updated: Jun 09, 2006