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Aaron Eady

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: Black Ops (2010)   (Systems Designer)
 

Programming/Engineering

007: Quantum of Solace (2008)   (Scripters)
Garfield's Fun Fest (2008)   (Additional Programmer)
Iron Chef America: Supreme Cuisine (2008)   (Lead Programmer)
Balls of Fury (2007)   (Programmers)
Dr. Seuss' How the Grinch Stole Christmas! (2007)   (Additional Programmers)
John Deere: Harvest in the Heartland (2007)   (Additional Programming)
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Call of Duty: MW3 (2011)   (Designed and Developed by Infinity Ward and Sledgehammer Games)
 


Developer Biography

Aaron Eady originally attended University of Central Florida for a B.S. degree in CS and then went on to be a programmer. He also attended Full Sail for a B.S. in video game development and then began his career as a programmer at Black Lantern Studios making Wii and DS titles.

In 2008, he started working for Treyarch, a division of Activision/Blizzard, designing games for all platforms. He transitioned into a multiplayer designer position working directly under the lead multiplayer creative director. In that position he made many of the multiplayer decisions for Call of Duty: Black Ops.

In 2011, he accepted a job opportunity with Infinity Ward, the company that started the Call of Duty franchise, as a multiplayer systems and gameplay designer.

Last updated: May 06, 2011