|World War II: Frontline Command (2003)||(Additional Code/Bugs)|
|Unreal Tournament III (2007)||(SCEE Support)|
Antony Bowler started his career in the games industry in 2001 as a programmer working for the Bitmap Brothers. Since then he's worked for QBranch Universal (now QBranch wireless), had a brief spell at Climax Kingston and in 2005 joined Sony Computer Entertainment Europe. In 2011 he left Sony to setup his own development studio Razor Sharp Studios Limited. He now develops his own creations as well as providing contract development services to video game developers and publishers.
Last updated: Nov 02, 2012