User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Josh Jay

Game Credits

Design

Gears of War 3 (2011)   (Sr. Environment Designer)
Gears of War 2 (2008)   (Level Designers)
Gears of War 2 (Limited Edition) (2008)   (Level Designer)
Anachronox (2001)   (Art/Level Design)
Return to Castle Wolfenstein (2001)   (Art and Design)
American McGee's Alice (2000)   (Level / Scenario Design)
 

Art/Graphics

Gears of War (2007)   (Artists)
Unreal Tournament III (2007)   (Artists)
Gears of War (2006)   (Artists)
Gears of War (Limited Collector's Edition) (2006)   (Artists)
Return to Castle Wolfenstein: Tides of War (2003)   (Art & Design)
 

Creative Services

Return to Castle Wolfenstein: Game of the Year (2002)   (Art & Design)
 

Thanks

Gears of War: Judgment (2013)   (Special Thanks)
Unreal Tournament 2004: Editor's Choice Edition (2004)   (Special Thanks)
 


Developer Biography

A native of Pittsburgh PA., Josh functions as one of our level designers and artists. Following his 1995 graduation from the Art Institute of Pittsburgh, Josh tried his hand at graphic design, advertising, and publishing before landing his first game industry job at Dreamforge Entertainment. While at Dreamforge he worked as a 2D artist on "Sanitarium" and "War Wind2". In 1997 he was offered a job at Ion Storm and moved to Dallas to begin work on "Anachronox" and provided 2D and 3D art, level design, and promo illustrations. In the summer of 2000, Josh left the "Anachronox" project to help finish "Alice" at Rogue Entertainment. While at Rogue, he met the rest of the crew that is Nerve today.

Last updated: Jun 25, 2003