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Cameron Lamprecht

Game Credits

Design

Wolfenstein (2009)   (Senior Designers)
American McGee's Alice (2000)   (Level / Scenario Design)
Quake II (1999)   (Level Design)
Quake II Mission Pack: Ground Zero (1998)   (Level Design)
Quake: The Offering (1998)   (Design)
Quake Mission Pack No. 2: Dissolution of Eternity (1997)   (Design)
 

Programming/Engineering

Halo 2 (2004)   (Map Editor & New Maps (Pi Studios))
 

Art/Graphics

World of Warcraft (2004)   (Additional Art)
 

Thanks

Mercenaries 2: World in Flames (2008)   (Very special thanks to)
 

Other

Rage (2011)   (Additional Online Work)
Rock Band (2007)   (Pi Studios)
 

Companies

Call of Duty: United Offensive (2004)  
 


Developer Biography

Cameron started in the industry as a level designer at Rogue Entertainment in 1996. With the closure of Rogue in 2001, Cameron moved to Blizzard as a designer and modeler on the blockbuster MMO World of Warcraft. Cameron began working with Pi Studios as a contract artist in 2003, and joined full-time to work on Call of Duty: United Offensive.

Last updated: Apr 04, 2006