Cameron Lamprecht

Developer BIO

Cameron started in the industry as a level designer at Rogue Entertainment in 1996. With the closure of Rogue in 2001, Cameron moved to Blizzard as a designer and modeler on the blockbuster MMO World of Warcraft. Cameron began working with Pi Studios as a contract artist in 2003, and joined full-time to work on Call of Duty: United Offensive.

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Games Credited

 

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