How much time do you spend in each single session when you play games?

Brian Patenaude

Game Credits

Design

Jak 3 (2004)   (Developed by)
Anachronox (2001)   (Art/Level Design)
Return to Castle Wolfenstein (2001)   (Art and Design)
American McGee's Alice (2000)   (Level / Scenario Design)
 

Art/Graphics

Middle-earth: Shadow of Mordor ()   (Additional World Art)
The Lord of the Rings: War in the North (2011)   (Senior Artists, World)
Uncharted: Drake's Fortune (2007)   (Environment Modelers)
Return to Castle Wolfenstein: Tides of War (2003)   (Art & Design)
Dominion: Storm Over Gift 3 (1998)   (Cinematic Artists (Ion Storm Team))
G-Nome (1997)   (Additional Artists)
 

Creative Services

Return to Castle Wolfenstein: Game of the Year (2002)   (Art & Design)
 

Thanks

Waking Mars (2012)   (Tiger Style Loves Our Playtesters)
 

Companies

Jak X: Combat Racing (2005)   (Developed By)
 


Developer Biography

Brian has been in the industry since '95, working on such games as "Alice" at Rogue Entertainment, "Anachronox" at Ion Storm, and "Return to Krondor" and "G-nome" at 7th Level. He's worked on basically everything art related, including concept design, modeling, animation, texturing, and level design. What little spare time the game industry allows, he spends traveling with his wife, Jen, working on various side projects, and on http://www.brianpatenaude.com

Source: Selected articles from Nerve Software Official Company Website - People

http://www.nervesoftware.com/people.html

Note: Content slightly altered.

Last updated: Jun 29, 2008