Bobby PavlockDeveloper BIO
Bobby Pavlock's passion for level design dates back to the
Doom/
Doom II days, when he authored several popular Doom 2 wads. He continued his work in level design, releasing award-winning levels for
Quake and
Quake II, before he was finally discovered and snatched up by the industry.
Bobby first entered game development in 1998 as a level designer at
Ion Storm on
Daikatana, after which he moved to
Rogue Entertainment to help craft
American McGee's Alice.
He then moved on to accept a position as game designer at
Inevitable Entertainment in Austin, working on
J.R.R. Tolkien's The Hobbit. After completing his work on this project, Bobby moved back to Dallas to be closer to friends and family, where he worked as a level designer at
3D Realms Entertainment, crafting levels for the
Duke Nukem Forever.
Bobby was studying computer engineering at Texas A&M University when he received his first job offer from Ion Storm.
Websites
Games CreditedBrothers in Arms: Hell's Highway (2008), Ubisoft, Inc.
Metroid Prime 3: Corruption (2007), Nintendo of America Inc.
Batman Begins (2005), Warner Bros. Online
The Hobbit (2003), Sierra Entertainment, Inc., Vivendi Universal Games, Inc.
American McGee's Alice (2000), Electronic Arts, Inc.
John Romero's Daikatana (2000), Eidos Interactive Ltd.