What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Tom Whittaker

Game Credits

Programming/Engineering

The Elder Scrolls Online (2014)   (Lead Graphics Engineer)
XCOM: Enemy Unknown (2012)   (Additional Engineering)
Sid Meier's Civilization: Revolution (2008)   (Lead Graphics Programmer)
Crush (2007)   (Programmers)
Sid Meier's Civilization IV (2005)   (Programming Group)
Dungeons & Dragons: Heroes (2003)   (Programming Staff)
Jane's Combat Simulations: F/A-18 Simulator (2000)   (Programming)
Jane's Combat Simulations: F-15 (1998)   (Programming -- 3DFX graphics, simulation systems)
Across the Rhine (1995)   (Programming)
 

Quality Assurance

Chime (2010)   (The Fabulous Beta Boys)
 


Developer Biography

An industry veteran since 1994, Tom was hired by Firaxis in 2003. After completing a computer science degree at Binghamton University, he worked at MicroProse and later with the EA Jane's team. Tom was the lead graphics programmer for Civ4; the series first 3D version. Currently leading the graphics team on Civ Revolution, he's focusing on next-gen graphics technology for the Civilization franchise. Tom is also a contributor to Game Developer Magazine, and when he’s not at work he's is training for Triathlons, with his first Olympic distance event coming this year.

Tom's Game History:
European Air War; Across the Rhine; Jane's F15; Jane's F18; Dungeons and Dragons Heroes; Sid Meier's Pirates!; Sid Meier's Pirates! for Xbox; Sid Meier's Civilization IV, Civ Revolutoin

Last updated: Apr 01, 2008