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Sean Vesce

Game Credits

Business

Tomb Raider: Underworld (2008)   (General Manager)
Lara Croft: Tomb Raider - Anniversary (2007)   (General Manager)
Lara Croft: Tomb Raider - Legend (2006)   (General Manager)
Lara Croft: Tomb Raider - Legend (2006)   (General Manager)
Lara Croft: Tomb Raider - Legend (2006)   (General Manager)
 

Production

Lara Croft: Tomb Raider - Legend (2006)   (General Manager )
Robin Hood: Defender of the Crown (2003)   (Director of Development)
Defender of the Crown (2001)   (Executive Producer)
Pitfall: The Mayan Adventure (1994)   (Production Assistants)
 

Design

Never Alone (Kisima Ingitchuna) (2014)   (Creative Director)
Defender of the Crown (2001)   (Director)
MechWarrior 4: Vengeance (2000)   (Additional Designers)
Jet Moto 3 (1999)   (Preliminary Design Document)
Slave Zero (1999)   (Director)
Pitfall 3D: Beyond the Jungle (1998)   (Design Consultant)
Vigilante 8 (1998)   (Universe)
Interstate '76 (1997)   (Directed by)
MechWarrior 2: 31st Century Combat (1995)   (Lead Game Designer)
Pitfall: The Mayan Adventure (1994)   (Additional Design)
 

Programming/Engineering

Project: Snowblind (2005)   (Development Team ‑ Crystal Dynamics)
 

Audio

Interstate '76: Nitro Pack (1998)   (Additional Voices)
Interstate '76 (1997)   (Additional Voices)
 

Thanks

Lara Croft: Tomb Raider - Legend (2006)   (Special Thanks)
Lara Croft: Tomb Raider - Legend (2006)   (Special Thanks)
Lara Croft: Tomb Raider - Legend (2006)   (Special Thanks)
Wings (2003)   (Special Thanks)
The Three Stooges (2002)   (Special Thanks)
Defender of the Crown (2001)   (Special Thanks)
Interstate '82 (1999)   (Very Special Thanks to)
Heavy Gear (1997)   (Special Thanks)
HyperBlade (1996)   (Special Thanks)
MechWarrior 2: Mercenaries (1996)   (Special Thanks To)
 

Other

Lara Croft: Tomb Raider - Anniversary (2007)   (General Manager)
Interstate '76: Nitro Pack (1998)   (Interstate '76 Conceived By)
Vigilante 8 (1998)   (INTERSTATE 76 UNIVERSE)
 


Developer Biography

Sean is an award-winning Creative Director / Producer of video games. For the past two decades he has led video game projects of all shapes and sizes. Sean has served as a key lead on twelve video game projects from concept through post-production and contributed to many more.

Sean is the Co-founder and Development Director at Colabee Studios, an international collective of developers, storytellers and cultural experts on mission to share and celebrate world culture through original video games. He previously served as Creative Director on Never Alone which shares the “World Games” mission. Never Alone earned a coveted British Academy Award for Best Debut and was named Game of the Year from Games for Change in 2015.

Additional career highlights:

- Studio Director of renowned game development studio Crystal Dynamics. Oversaw development and operations of a 200+ person dev studio to release three major productions in the Tomb Raider series in three consecutive years.

- At Activision, co-conceived and directed the cult-classic Interstate ‘76, served as Lead Game Designer on MechWarrior 2, and contributed to the revival of classic Activision game Pitfall.

- Sean regularly provides independent design and development services to a variety of clients in the arts, education and entertainment industries. Past clients include Microsoft, Eidos / Square-Enix, Digital Kitchen, Infogrames, THQ, Total Immersion Software, S.F. Jazz Heritage Center, the UC Berkeley Center for Labor Research and Education and the Cook Inlet Tribal Council.

Sean holds a BA in Fine Arts from the University of Southern California’s Roski School of Art & Design.

Last updated: Nov 21, 2016