|Might & Magic: Heroes VII (2015)||(Team Leads)|
|Assassin's Creed: Unity (2014)||(Team Lead Online)|
|19-2: Opération Antigang (2013)||(Technical Director (Directeur des technologies))|
|Assassin's Creed (Director's Cut Edition) (2008)||(Engine Port Team Lead)|
|Assassin's Creed (2007)||(Engine Programmers)|
|For Honor (2017)||(Team Leads)|
|Tom Clancy's Ghost Recon: Wildlands (2017)||(Team Leads)|
|Steep (2016)||(Team Leads)|
|Trials of the Blood Dragon (2016)||(Team Leads)|
|Watch_Dogs 2 (2016)||(Team Leads)|
|Anno 2205 (2015)||(Team Leads)|
|Assassin's Creed: Syndicate (2015)||(Team Leads)|
|Tom Clancy's Rainbow Six: Siege (2015)||(Team Leads)|
|Far Cry 3 (2012)||(Special Thanks)|
Graduated in electrical engineering from Ecole Polytechnique de Montreal in 1994, Charles started working as a software engineer for the video division of Matrox Systems Ltd.
He then pursued his path to Softimage, a division of Avid, to work on the development of a high-definition video editing system.
After a while, he went to Audiokinetic to implement an audio engine middleware for the game industry (Wwise).
That lead him to work at Ubisoft, where he was in charge of the PC version of Assassin's Creed. He also worked on Shaun White Skateboarding and Far Cry 3.
He went to work at EA Mobile, a division of Electronic Arts, as director of engineering, where he supervised game development for mobile phones and smartphones, including the iPhone and Android.
He is now back at Ubisoft, working on a AAA game.
Last updated: Jun 02, 2013