Also Known As
- Steve Masters
|Assassin's Creed III (2012)||(Lead Game Design)|
|Assassin's Creed: Brotherhood (2010)||(Lead Game Designer)|
|Tom Clancy's Splinter Cell: Conviction (2010)||(Lead Game Designer)|
|Assassin's Creed (Director's Cut Edition) (2008)||(Game Designers)|
|Tom Clancy's Rainbow Six: Vegas 2 (2008)||(Additional Game Design)|
|Assassin's Creed (2007)||(Game Designers)|
|Terror Strike (2006)||(Design)|
|Tom Clancy's Rainbow Six: Vegas (2006)||(Game Designers)|
|Warhammer 40,000: Fire Warrior (2003)||(Multiplayer Gameplay & Map Design)|
|Fireblade (2002)||(Lead Designer)|
|Ka-52 Team Alligator (2000)||(Mission Design)|
|Peacemaker: Protect, Search & Destroy (1999)||(Design by)|
|Fireblade (2002)||(Dialogue Script)|
|Team Apache (1998)||(Voice Actors)|
|Tank Racer (1998)||(QA Team)|
|Team Apache (1998)||(Simis Test Team)|
Steven Masters started in the games industry as a tester with Simis Limited between November 1998 and May 1997 where he tested five products, such as Team Apache. Later, the company became a part of Kuju Entertainment.
He moved on to become a level designer on Peacemaker: Protect, Search & Destroy, was a designer on Halcyon Sun, and Ka-52 Team Alligator, lead game designer on Fireblade, and lead multiplayer designer on Warhammer 40,000: Fire Warrior. He is also credited with design on Terror Strike, although he had already left the company before it was released. He was with Kuju between November 1998 and April 2005.
He then joined Ubisoft and was a game designer on Tom Clancy's Rainbow Six: Vegas, Assassins Creed, with additional design on Tom Clancy's Rainbow Six: Vegas 2. He became a lead game designer on Tom Clancy's Splinter Cell: Conviction and most recently was the lead game designer on Assassins Creed 3 in Ubisoft's Montreal studio.
Last updated: May 04, 2013