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Joel Lieberman

Game Credits

Programming/Engineering

Far Cry 4 (2014)   (Online Programmers)
Tom Clancy's Ghost Recon: Phantoms (2014)   (RDV Programmers)
Spartacus: Legends (2013)   (Tools Engineer)
Assassin's Creed III: Liberation (2012)   (Tool Programmers)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Tool Programmers (Online / Rende-vous Platform Team))
I Am Alive (2012)   (Rendez-Vous Tools Programmers)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Network Engineers)
Anno 2070 (2011)   (Tool Programmers)
Assassin's Creed: Brotherhood (2011)   (Rendez-Vous Platform Tool Programmers)
Assassin's Creed: Revelations (2011)   (Tool Programmers)
Driver: San Francisco (2011)   (Rendez-vous Platform Team - Tools Programmers)
Might & Magic: Heroes VI (2011)   (Tool Programmers)
Assassin's Creed: Brotherhood (2010)   (Rendez-Vous Platform Tool Programmers)
Prince of Persia: The Forgotten Sands (2010)   (Rendez-Vous Platform Team Tool Programmers)
Silent Hunter 5: Battle of the Atlantic (2010)   (Rendez-Vous Platform Team Tool Programmers)
Tom Clancy's H.A.W.X 2 (2010)   (Tool Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (Rendez-Vous Platform Team Tool Programmers)
James Cameron's Avatar: The Game (2009)   (Rendez-Vous Platform Tool Programmers)
Rabbids Go Home (2009)   (Tools Programmers)
Tom Clancy's EndWar (2009)   (Nucleus Team Tool Programmers)
Tom Clancy's H.A.W.X (2009)   (Nucleus Team Tool Programmers)
Assassin's Creed: Director's Cut Edition (2008)   (QA Programmers)
Far Cry 2 (2008)   (Tool Programmers)
Naruto: The Broken Bond (2008)   (Tool Programmers)
Shaun White Snowboarding (2008)   (Nucleus Team Tool Programmers)
Assassin's Creed (2007)   (QA Programmers)
TMNT (2007)   (QA Programmer)
 

Technology

Assassin's Creed: Director's Cut Edition (2008)   (Data Managers)
 


Developer Biography

There is no biography on file for this developer.