What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Joel Lieberman

Game Credits

Programming/Engineering

Tom Clancy's Ghost Recon: Phantoms (2014)   (RDV Programmers)
Spartacus Legends (2013)   (Tools Engineer)
Assassin's Creed III: Liberation (2012)   (Tool Programmers)
Assassin's Creed: Revelations - The Lost Archive (2012)   (Tool Programmers (Online / Rende-vous Platform Team))
I Am Alive (2012)   (Rendez-Vous Tools Programmers)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Network Engineers)
Anno 2070 (2011)   (Tool Programmers)
Assassin's Creed: Revelations (2011)   (Tool Programmers (Online / Rende-vous Platform Team))
Driver: San Francisco (2011)   (Tools Programmers (Rendez-vous Platform Team))
Assassin's Creed: Brotherhood (2010)   (Rendez-Vous Platform Tool Programmers)
Prince of Persia: The Forgotten Sands (2010)   (Rendez-Vous Platform Team Tool Programmers)
Silent Hunter 5: Battle of the Atlantic (2010)   (Rendez-Vous Platform Team Tool Programmers)
Tom Clancy's H.A.W.X 2 (2010)   (Tool Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (Tool Programmers)
James Cameron's Avatar: The Game (2009)   (Rendez-Vous Platform Tool Programmers)
Rabbids Go Home (2009)   (Tools Programmers)
Tom Clancy's H.A.W.X (2009)   (Nucleus Team Tool Programmers)
Assassin's Creed (Director's Cut Edition) (2008)   (QA Programmers)
Far Cry 2 (2008)   (Nucleus Team Tool Programmers)
Naruto: The Broken Bond (2008)   (Tool Programmers)
Shaun White Snowboarding (2008)   (Nucleus Team Tool Programmers)
Tom Clancy's EndWar (2008)   (Nucleus Team Tool Programmers)
Assassin's Creed (2007)   (QA Programmers)
TMNT (2007)   (QA Programmer)
 

Technology

Assassin's Creed (Director's Cut Edition) (2008)   (Data Managers)
 


Developer Biography

There is no biography on file for this developer.