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Belinda M. Van Sickle

Also Known As

  • Belinda Van Sickle
  • Belinda Vansickle

Game Credits

Writers

Return to Castle Wolfenstein (2001)   (Writer)
Asteroids (1998)   (Documentation Writer)
 

Audio

DreamWorks' Shark Tale (2004)   ("Raise the Reef" Performed by)
Shanghai: Second Dynasty (1999)  
 

Creative Services

Return to Castle Wolfenstein: Game of the Year (2002)   (Writer)
Spider-Man: The Movie (2002)   (Packaging & Manual)
Commander Keen (2001)   (Documentation Layout (Ignited Minds))
Soldier of Fortune (Platinum Edition) (2001)   (Manual (Ignited Minds LLC))
Star Trek: Away Team (2001)   (Manual Layout and Design)
Disney•Pixar Buzz Lightyear of Star Command (2000)   (Manual Writing (Ignited Minds))
Disney•Pixar Buzz Lightyear of Star Command (2000)   (Manual Writing)
Disney's the Lion King: Simba's Mighty A... (2000)   (Manual Writing & Layout)
Soldier of Fortune (2000)   (Manual)
Soldier of Fortune (Gold Edition) (2000)   (Manual)
Battlezone II: Combat Commander (1999)   (Documentation Writer / Layout)
Civilization: Call to Power (1999)   (Manuel Editing and Layout)
Disney•Pixar Toy Story 2: Buzz Lightyear to... (1999)   (Manual Layout & Design)
Disney's Tarzan (1999)   (Documentation Layout)
Heavy Gear II (1999)   (Editing/Layout)
Interstate '82 (1999)   (Manual)
Shanghai: Second Dynasty (1999)   (Manual)
Space Invaders (1999)   (Documentation Layout)
Star Trek: Hidden Evil (1999)   (Documentation Writer & Production Artist)
Tony Hawk's Pro Skater (1999)   (Manual and Layout)
Asteroids (1998)   (Documentation Layout)
Barrage (1998)   (Documentation)
Battlezone (1998)   (Writer/Layout)
Dark Reign: Rise of the Shadowhand (1998)   (Documentation)
The Fifth Element (1998)   (Manual Production)
Guardian's Crusade (1998)   (Manual Editor/Layoute)
Heretic II (1998)   (Manual Layout)
Hexen II: Mission Pack: Portal of Praevus (1998)   (Documentation)
Interstate '76: Nitro Pack (1998)   (Documentation and Packaging)
Interstate '76: Nitro Riders (1998)   (Packaging)
Pitfall 3D: Beyond the Jungle (1998)   (Manual)
Quake II Mission Pack: Ground Zero (1998)   (Documentation)
Quake II Mission Pack: The Reckoning (1998)   (Documentation)
SiN (1998)   (Documentation)
Vigilante 8 (1998)   (Manual Layout)
Dark Reign: The Future of War (1997)   (Documentation)
Hexen II (1997)   (Documentation)
Interstate '76 (1997)   (Documentation and Packaging)
NetStorm: Islands at War (1997)   (Documentation Writer / Production Artist)
Nightmare Creatures (1997)   (Manual Production)
Shanghai: Dynasty (1997)   (Manual)
Twinsen's Odyssey (1997)   (Manual)
Zork: Grand Inquisitor (1997)   (Manual Creation)
Blood Omen: Legacy of Kain (1996)   (Documentation)
DOOM II (1994)   (Packaging by Ignited Minds, LLC)
 

Thanks

Cabela's Dangerous Hunts (2003)   (Special Thanks)
Cabela's Deer Hunt: 2004 Season (2003)   (Special Thanks)
Activision Anthology (2002)   (Activision Special Thanks)
Barbie Beauty Styler (2002)   (Special Thanks)
The Invincible Iron Man (2002)   (Special Thanks)
La Pucelle: Tactics (2002)   (Special Thanks)
Minority Report: Everybody Runs (2002)   (Special Thanks)
Star Trek: Bridge Commander (2002)   (Special Thanks)
Star Trek: Armada II (2001)   (Special Thanks)
Asteroids (1998)   (Special Thanks)
Cabela's Big Game Hunter (1998)   (Additional Thanks)
 

Other

Star Trek: Armada II (2001)  
 


Developer Biography

Belinda Van Sickle is President/CEO of GameDocs, a game industry service provider specializing in distribution, consulting, packaging, localizations, web promotion and B-to-B documents. She started her video game career in 1996 at Activision, working as a writer, copyeditor, designer and layout artist in charge of all game manual copy.

In 1999, she was one of the founding members of Ignited Minds, an ad agency that specialized in game packaging. At ATVI and IM, Belinda worked on manuals for all of Activision's releases from 1997 through 2005. She left IM in 2005 to start her own company. GameDocs has since worked on packaging and promo materials for Blizzard, Vivendi, Disney Interactive Studios, Warner Bros. Interactive Entertainment, Konami, Midway and many other triple A and independent publishers.

Belinda started volunteering for Women in Games International in 2006 by spearheading the WIGI Linkedin group and the Community Mixer series. Since then, she has become CEO of the organization, leading WIGI's efforts to promote and encourage women's achievement in video games. Belinda has an undergraduate degree in Feminist Studies and Psychology from the University of California at Santa Cruz and a Master's in English with a focus in Creative Writing from Sonoma State University.

She has spoken at industry conferences such as GDC, Casual Connect, NAB and others. Belinda has been interviewed for several articles on the game industry for publications like Wired, GameSpot, GameCareerGuide, the Chicago Tribune, the Los Angeles Times and the Into Tomorrow podcast. She has lectured or taught at the University of Southern California, California State University-Fullerton, the Art Institute of California-Los Angeles and Westwood College.

She's been a hardcore casual gamer for more than 15 years and loves hidden object games on the Macintosh. http://www.gamedocs.com/blog/wordpress/?cat=3

Last updated: Dec 21, 2010