How much time do you spend in each single session when you play games?

Tom Abernathy

Game Credits

Design

Halo: Combat Evolved Anniversary (2011)   (Narrative Designer)
 

Writers

Killer Instinct (2013)   (Narrative Designer)
State of Decay (2013)   (Writer/Narrative Designer (Microsoft Studios Central Teams))
Kinect Rush: A Disney Pixar Adventure (2012)   (Narrative Designer / Lead Writer)
Halo: Reach (2010)   (Writers)
The Saboteur (2009)   (Original Story)
Scene It? Box Office Smash! (2008)   (User Experience: Writer)
Destroy All Humans! 2 (2006)   (Head Writer)
Full Spectrum Warrior: Ten Hammers (2006)   (Additional Dialogue)
Destroy All Humans! (2005)   (Writer)
Heavy Gear (1997)   (Writers)
 

Audio

Kinect Rush: A Disney Pixar Adventure (2012)   (Voice-Over Consultant)
Scene It? Box Office Smash! (2008)   (User Experience: Casting)
Destroy All Humans! (2005)   (Voice Acting)
 

Quality Assurance

Minority Report: Everybody Runs (2002)   (Test Team)
 

Creative Services

Dark Reign 2 (2000)   (Manual)
 

Thanks

Interstate '76 (1997)   (and for their help in testing the game, the team thanks)
 


Developer Biography

Born August 16, 1968 in Atlanta, GA. High school: Westminster Schools, Atlanta, GA. BA: Oberlin College, Oberlin, OH. MFA: University of Southern California School of Cinema-Television. Senior Writer/Designer at Pandemic Studios, Los Angeles, from 2005-2008. Writer at Microsoft Game Studios, Redmond, WA, from 2008-present. Selected as one of "The Gamasutra 20: Top Game Writers" in February, 2009.

Last updated: May 04, 2009