Aaron Smith

Game Credits


Godzilla: Save the Earth (2004)   (Godzilla Development team)
Return to Castle Wolfenstein (2001)   (Art and Design)
Ricochet (2001)   (Additional Level Design)


Transformers: Revenge of the Fallen (2009)   (Senior Engineers)
Kung Fu Panda (2008)   (Software Engineers)
Godzilla: Unleashed (2007)   (Engineers)
Prince of Persia: Revelations (2005)   (Software Engineer )


Gears of War: Ultimate Edition (2015)   (Artists)
Bulletstorm (2011)   (Additional Cinematics: Sr. Artist)
Gears of War 3 (2011)   (Sr. Artist)
L.A. Noire (2011)   (Art & Cinematics - Directors of Photography)
L.A. Noire: The Complete Edition (2011)   (Directors of Photogaphy)
Gears of War 2 (2008)   (Sr. Artists)
Gears of War 2 (Limited Edition) (2008)   (Sr. Artists)
Gears of War (2007)   (Artists)
Unreal Tournament III (2007)   (Artists)
Gears of War (Limited Collector's Edition) (2006)   (Additional Artwork)
Unreal Championship 2: The Liandri Conflict (2005)   (Artists)
Return to Castle Wolfenstein: Tides of War (2003)   (Art & Design)
American McGee's Alice (2000)   (Graphics / Artwork)


Decker (2002)   (Sound Effects)

Quality Assurance

Spider: The Secret of Bryce Manor (2009)   (Playtesting)
Ricochet Lost Worlds (2004)   (Additional Testing)
The Lord of the Rings: The Return of the King (2003)   (Testers)

Creative Services

Return to Castle Wolfenstein: Game of the Year (2002)   (Art & Design)

Customer/Technical Support

Magic: The Gathering - Duels of the Planeswalkers (2009)   (Game Support)

Developer Biography

At Rogue Entertainment, Aaron Smith worked as an artist on "Alice". Before that he worked in web, advertising, and design.

Source: Selected articles from Nerve Software Official Company Website - People


Last updated: Jun 25, 2003