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Aaron Smith

Game Credits

Design

Godzilla: Save the Earth (2004)   (Godzilla Development team)
Return to Castle Wolfenstein (2001)   (Art and Design)
Ricochet (2001)   (Additional Level Design)
 

Programming/Engineering

XCOM 2 (2016)   (Code)
Transformers: Revenge of the Fallen (2009)   (Senior Software Engineers)
Kung Fu Panda (2008)   (Software Engineers)
Godzilla: Unleashed (2007)   (Engineers)
Prince of Persia: Revelations (2005)   (Software Engineer )
 

Art/Graphics

Gears of War: Ultimate Edition (2015)   (Artists)
Bulletstorm (2011)   (Additional Cinematics: Sr. Artist)
Gears of War 3 (2011)   (Sr. Artist)
L.A. Noire (2011)   (Art & Cinematics - Directors of Photography)
L.A. Noire: The Complete Edition (2011)   (Directors of Photogaphy)
Gears of War 2 (2008)   (Sr. Artists)
Gears of War 2 (Limited Edition) (2008)   (Sr. Artists)
Gears of War (2007)   (Artists)
Unreal Tournament III (2007)   (Artists)
Gears of War (2006)   (Additional Artwork)
Gears of War (Limited Collector's Edition) (2006)   (Additional Artwork)
Unreal Championship 2: The Liandri Conflict (2005)   (Artists)
Return to Castle Wolfenstein: Tides of War (2003)   (Art & Design)
American McGee's Alice (2000)   (Graphics / Artwork)
 

Audio

Decker (2002)   (Sound Effects)
 

Quality Assurance

Spider: The Secret of Bryce Manor (2009)   (Playtesting)
Ricochet Lost Worlds (2004)   (Additional Testing)
The Lord of the Rings: The Return of the King (2003)   (Testers)
 

Creative Services

Return to Castle Wolfenstein: Game of the Year (2002)   (Art & Design)
 

Customer/Technical Support

Magic: The Gathering - Duels of the Planeswalkers (2009)   (Game Support)
 


Developer Biography

At Rogue Entertainment, Aaron Smith worked as an artist on "Alice". Before that he worked in web, advertising, and design.

Source: Selected articles from Nerve Software Official Company Website - People

http://www.nervesoftware.com/people.html

Last updated: Jun 25, 2003