New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Aaron Smith

Game Credits

Design

Godzilla: Save the Earth (2004)   (Godzilla Development team)
Return to Castle Wolfenstein (2001)   (Art and Design)
Ricochet (2001)   (Additional Level Design)
 

Programming/Engineering

Transformers: Revenge of the Fallen (2009)   (Senior Software Engineers)
Kung Fu Panda (2008)   (Software Engineers)
Godzilla: Unleashed (2007)   (Engineers)
Prince of Persia: Revelations (2005)   (Software Engineer )
 

Art/Graphics

Bulletstorm (2011)   (Additional Cinematics: Sr. Artist)
Gears of War 3 (2011)   (Sr. Artist)
L.A. Noire (2011)   (Art & Cinematics - Directors of Photography)
L.A. Noire: The Complete Edition (2011)   (Directors of Photogaphy)
Gears of War 2 (2008)   (Sr. Artists)
Gears of War 2 (Limited Edition) (2008)   (Sr. Artists)
Gears of War (2007)   (Artists)
Unreal Tournament III (2007)   (Artists)
Gears of War (Limited Collector's Edition) (2006)   (Additional Artwork)
Unreal Championship 2: The Liandri Conflict (2005)   (Artists)
Return to Castle Wolfenstein: Tides of War (2003)   (Art & Design)
American McGee's Alice (2000)   (Graphics / Artwork)
 

Audio

Decker (2002)   (Sound Effects)
 

Quality Assurance

Spider: The Secret of Bryce Manor (2009)   (Playtesting)
Ricochet Lost Worlds (2004)   (Additional Testing)
The Lord of the Rings: The Return of the King (2003)   (Testers)
 

Creative Services

Return to Castle Wolfenstein: Game of the Year (2002)   (Art & Design)
 

Customer/Technical Support

Magic: The Gathering - Duels of the Planeswalkers (2009)   (Game Support)
 


Developer Biography

At Rogue Entertainment, Aaron Smith worked as an artist on "Alice". Before that he worked in web, advertising, and design.

Source: Selected articles from Nerve Software Official Company Website - People

http://www.nervesoftware.com/people.html

Last updated: Jun 25, 2003