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Grégoire Gobbi

Also Known As

  • Gregoire Gobbi
  • Greg Gobbi

Game Credits

Business

The Darkness (2007)   (VP Product Development)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Executive Vice President - Editorial)
Myst IV: Revelation (2004)   (Editorial VP)
Prince of Persia: Warrior Within (2004)   (Executive Vice President Editorial)
Star Wars Trilogy: Apprentice of the Force (2004)   (EVP, Editorial )
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Executive Vice-President Editorial)
Prince of Persia: The Sands of Time (2003)   (Executive Vice President Editorial)
Sabrina, the Teenage Witch: Potion Commotion (2002)   (VICE PRESIDENTS)
Tom Clancy's Splinter Cell (2002)   (VP Editorial)
Disney's Donald Duck: Goin' Quackers (2000)   (Montreal - Game Design Manager)
 

Production

BioShock Infinite (2013)   (Senior Vice President, Product Development)
Borderlands 2 (2012)   (SVP, Product Development)
The Darkness II (2012)   (SVP, Product Development)
Sid Meier's Civilization V: Gods and Kings (2012)   (SVP, Product Development)
Spec Ops: The Line (2012)   (SVP. Product Development)
XCOM: Enemy Unknown (2012)   (SVP, Product Development)
CivWorld (2011)   (VP, Product Development)
Duke Nukem Forever (2011)   (VP, Product Development)
Top Spin 4 (2011)   (VP, Product Development )
BioShock 2 (2010)   (VP, Product Development)
Mafia II (2010)   (VP, Product Development)
The Misadventures of P.B. Winterbottom (2010)   (VP, Product Development)
Sid Meier's Civilization V (2010)   (VP, Product Development)
Axel & Pixel (2009)   (VP Product Development)
Borderlands (2009)   (VP, Product Development)
Don King Boxing (2009)   (VP Product Development)
Major League Baseball 2K8: Fantasy All-Stars (2008)   (V.P. Product Development)
NBA 2K9 (2008)   (VP Product Development)
Sid Meier's Civilization IV: Colonization (2008)   (VP Product Development)
Sid Meier's Civilization: Revolution (2008)   (VP Product Development)
Sid Meier's Civilization: Revolution (2008)   (VP of Product Development)
Top Spin 3 (2008)   (VP Product Development)
The BIGS (2007)   (VP Product Development)
BioShock (2007)   (VP Product Development)
The Darkness (2007)   (VP Product Development)
Fantastic Four: Rise of the Silver Surfer (2007)   (VP of Product Development)
Ghost Rider (2007)   (VP Product Development)
Ghost Rider (2007)   (VP Product Development)
Jade Empire (Special Edition) (2007)   (VP Product Development)
Sid Meier's Civilization IV: Beyond the Sword (2007)   (VP Product Development)
Sid Meier's Pirates! (2007)   (VP Production Development)
24: The Game (2006)   (VP, Product Development)
CivCity: Rome (2006)   (VP Product Development)
The Da Vinci Code (2006)   (VP Product Development)
Dungeon Siege II: Broken World (2006)   (VP of Product Development)
Dungeon Siege: Throne of Agony (2006)   (VP Product Development)
Family Guy Video Game! (2006)   (VP Product Development)
NBA 2K7 (2006)   (VP Product Development)
Prey (2006)   (VP Product Development)
Sid Meier's Civilization IV: Warlords (2006)   (VP Product Development)
Stronghold Legends (2006)   (VP Product Development)
Top Spin 2 (2006)   (VP of Product Development)
Call of Cthulhu: Dark Corners of the Earth (2005)   (Vice President of Product Development)
Serious Sam II (2005)   (VP Product Development)
Sid Meier's Civilization IV (2005)   (VP Product Development)
Vietcong 2 (2005)   (VP Product Development)
Tom Clancy's Rainbow Six 3: Raven Shield (2003)   (VP Content)
Disney's Donald Duck: Goin' Quackers (2000)   (Producer)
Walt Disney's The Jungle Book: Rhythm n'... (2000)   (Studio Manager)
Tonic Trouble (1999)   (Producer)
 

Design

Disney's Tarzan Untamed (2001)   (Studio Director)
 

Programming/Engineering

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Special Thanks)
 

Audio

Sid Meier's Civilization V (2010)   (Napoléon Bonaparte)
 

Marketing

The Darkness II (2012)   (SVP, Product Development)
Shattered Union (2005)   (VP Product Development)
 

Creative Services

Batman: Vengeance (2001)   (VP Content)
POD (1997)   (Internet Team)
 

Thanks

The Darkness II (2012)   (Special Thanks)
AND 1 Streetball (2006)   (Special Thanks)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Special Thanks)
Disney's Tarzan Untamed (2001)   (Special Thanks to)
Rayman 2: The Great Escape (1999)   (Special Thanks To The Former Management Team)
 

Other

Borderlands: Double Game Add-on Pack (2010)   (Team)
Sid Meier's Civilization: Revolution (2009)   (SVP, Product Development)
Fantastic Four: Rise of the Silver Surfer (2007)   (VP Product Development)
The Elder Scrolls IV: Oblivion (Collector's E... (2006)   (2K)
Sid Meier's Railroads! (2006)   (VP Product Development)
Rayman 10th Anniversary (2005)   (Vice Presidents)
Star Wars: Episode III - Revenge of the Sith (2005)   (Executive Vice-President Editorial)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Executive Vice President - Editorial)
Prince of Persia: The Sands of Time (2003)   (Executive Vice President Editorial)
Prince of Persia: The Sands of Time (2003)   (Executive vice-president editorial)
Rayman 3 (2003)   (Vice Presidents)
Tom Clancy's Splinter Cell (2003)   (Vice Presidents)
Batman: Vengeance (2001)   (Vice Presidents)
 

Companies

The Elder Scrolls IV: Oblivion (2006)   (2K)
Sid Meier's Pirates! (2004)  
 


Developer Biography

Grégoire joined Ubisoft in 1996 in Paris as a Producer. After working on Tonic Trouble and Rayman 2, he joined the New York team as the Director of the Game Design Studio for North America. Since June 2000, he is the Executive Vice President of the Montreal Studio where, amongst other projects, he oversaw the creation of Tom Clancy’s Splinter Cell, Prince of Persia: The Sands of Time and Tom Clancy’s Rainbow Six 3.

On top of his responsibilities in the Montreal Studios, Grégoire oversees the conception and pre-production of the AAA projects developed in North America for Ubisoft, including titles from Ubisoft, Red Storm Entertainment and from 3rd party developers. Grégoire is a graduate from l’Ecole Supérieure de Commerce de Paris. Before joining Ubisoft, he began his career in the Advertising industry.

Source: Ubisoft company homepage

Last updated: Apr 24, 2005