What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Marc Baillargeon

Game Credits

Programming/Engineering

Tom Clancy's Ghost Recon: Phantoms (2014)   (DareStudio Programmers)
The Mighty Quest for Epic Loot (2013)   (DareStudio Technical Lead)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (DareStudio Programmers)
Prince of Persia: The Forgotten Sands (2010)   (Darestudio Programmers)
Scott Pilgrim vs. The World: The Game (2010)   (Darestudio Programmers)
Shaun White Skateboarding (2010)   (Game Studio Programmers)
Tom Clancy's H.A.W.X 2 (2010)   (Darestudio Programmers)
Tom Clancy's Splinter Cell: Conviction (2010)   (Darestudio Programmers)
James Cameron's Avatar: The Game (2009)   (Dare Studio Programmers)
James Cameron's Avatar: The Game (2009)   (Dare Studio Programmers)
Tom Clancy's H.A.W.X (2009)   (Darestudio Programmers)
Assassin's Creed (Director's Cut Edition) (2008)   (QA Programmers)
Far Cry 2 (2008)   (Darestudio Programmers)
Naruto: The Broken Bond (2008)   (DareStudio Programmers)
Prince of Persia (2008)   (Darestudio Programmers)
Shaun White Snowboarding (2008)   (Darestudio Programmers)
Tom Clancy's EndWar (2008)   (DareStudio Programmers)
Assassin's Creed (2007)   (Magma Team - QA Programmers)
Beowulf: The Game (2007)   (QA Programmers)
Naruto: Rise of a Ninja (2007)   (QA Programmers)
Surf's Up (2007)   (QA Programmers)
Tom Clancy's Rainbow Six: Vegas (2006)   (QA Programmers)
 

Quality Assurance

Lost: Via Domus (2008)   (QA Team)
Tom Clancy's Rainbow Six: Vegas 2 (2008)   (QA Team)
 

Technology

Far Cry 3: Blood Dragon (2013)   (Darestudio Technical Lead)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Darestudio Technical Lead)
Far Cry 3 (2012)   (Darestudio Technical Lead)
 

Thanks

Watch_Dogs (2014)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.