What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Gunther Galipot

Game Credits

Business

Rayman Rush (2002)   (International Content Director)
Rayman Arena (2001)   (Content Manager)
 

Production

Tom Clancy's Splinter Cell: Blacklist (2013)   (Game Director)
 

Design

Tom Clancy's Ghost Recon: Future Soldier (2012)   (Additional Game Designers)
Cold Fear (2005)   (Game Design and Content Consultant)
Rayman 10th Anniversary (2005)   (Game Design Specialist Advisor)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Creative Director)
Rayman 3 (2003)   (Specialist Advisor Game Design)
Rayman 3: Hoodlum Havoc (2003)   (Game Design)
Tom Clancy's Splinter Cell (2003)   (Specialist Advisor Game Design)
Tom Clancy's Splinter Cell (2002)   (Game Design )
Tonic Trouble (1999)   (Lead Designers)
Rayman (1995)   (Design)
 

Quality Assurance

Rayman (1995)   (Testing)
 

Localization

Tom Clancy's Splinter Cell (2002)   (Game-Design)
 

Creative Services

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Creative Director)
 

Support

Cold Fear (2005)   (Content Consultant)
 

Thanks

Tom Clancy's H.A.W.X (2009)   (Special Thanks)
 

Other

Tom Clancy's Ghost Recon: Phantoms (2014)   (Ubisoft Paris Future Soldier Team)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Creative Director)
 


Developer Biography

There is no biography on file for this developer.