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John C. Boone II

Also Known As

  • Jay C. Boone
  • J. C. Boone
  • J. Boone
  • Jay Boone

Game Credits

Production

Guitar Hero: On Tour (2008)   (Associate Producers)
Kung Fu Panda (2008)   (Additional Production)
Kung Fu Panda (2008)   (Associate Producer)
Spider-Man 3 (2007)   (Associate Producers)
Spider-Man 3 (2007)   (Associate Producers)
Spider-Man 3 (2007)   (Associate Producers)
F-22 Lightning II (1996)   (Team NovaLogic)
 

Design

Terminator 3: Rise of the Machines (2003)   (Lead Designer / Producer)
World Destruction League: Thunder Tanks (2000)   (Lead Designer)
F-22 Lightning 3 (1999)   (Mission Design)
Delta Force (1998)   (Mission Design)
MiG-29 Fulcrum (1998)   (Mission Design)
F-22 Raptor (1997)   (Mission Design)
Comanche 2 (1995)   (Mission Design and Testing)
 

Audio

Armored Fist 3 (1999)   (Voices)
Delta Force 2 (1999)   (Voices)
 

Thanks

Madagascar: Escape 2 Africa (2008)   (Activision Special Thanks)
Madagascar: Escape 2 Africa (2008)   (Production Special Thanks)
Fight Club (2004)   (Special Thanks)
Tachyon: The Fringe (2000)   (Special Design Thanks To)
Armored Fist (1994)   (Special Thanks To)
Comanche CD (1994)   (Special Thanks to)
 


Developer Biography

Jay C. Boone (real name John C. Boone II) started in the Video Game industry in mid-1993 with NovaLogic, located in So. California. Working with NovaLogic for 6 years, Mr. Boone helped develop and release over 20 different SKUs which all shipped to various markets, both locally and internationally over a number of different game platforms. During his 6 years at NovaLogic, Mr. Boone held the roles of Technical Support / QA Lead as well as Game Designer and Senior Game Designer.

In 1999, Mr. Boone moved to San Fransisco, CA with his fiance' and joined the 3DO company as Lead Game Designer. In the span of 2 1/2 years, J. C. Boone created the World Destruction League super-brand which was a retooling of the aging BattleTanx game line formerly from the N64 platform. WDL Thundertanks was originally shipped on the PlayStation platform and a technically updated version of the game was shipped shortly afterwards as a launch title for the Playstation2 platform. After working on a number of additional WDL SKUs in addition to a giant Monster game, the 3DO company filed for bankruptcy after numerous rounds of layoffs.

Mr. Boone moved back to the Los Angeles area in 2003 where he joined BlackOps Entertainment and Atari Games to lead the game design and function as Producer on the Terminator 3: Rise of the Machines video game. The title contained a huge amount of footage, special effects clips, and interviews from the film and cast / production staff, giving Mr. Boone the opportunity to work closely with Cinergi Films and Arnold Schwarzenegger team.

Following the Terminator project, J C Boone moved on as Producer to the start-up developer Genuine Games, where he immediately assisted in the release of Fight Club for the PS2 and Xbox for VU Games. While helping the existing Sr. Producer with Fight Club, Mr. Boone began the initial designs and team staffing for Genuine Games' second project, 50 Cent Bulletproof for the PS2 & Xbox. Within a few short months, Mr. Boone assisted doubling the size of the development staff at Genuine Games, worked closely with VU Games in developing the initial content and approval data for 50 Cent and Innerscope Records.

In early to mid 2005, J. C. Boone left Genuine Games to pursue second start-up company with his close friends William Schmitt and Troy Sheets, 3d6 Games, which had closed it's doors and remained dormant since 2002. After failing to acquire sufficient venture capital to secure a company restart, J. C. Boone as moved on to pursue other creative ventures, and is currently working freelance in the greater Los Angeles area.

Last updated: Dec 11, 2008