Patric McMenamin

Developer BIO

Hi Guys:

Actually I was Music Producer on "Comanche Maximum Overkill". This was the first edition and introduced "voxel space" real time topography, invented by Kyle Freeman.

Music Producer on "Comanche 2"

Music Producer and Thanks To on "Armored Fist"

I was a tiny cog in the wheel, but they made a great war sim game with the Comanche series.

Thanks. I am on Moby Games, therefore I live!

Patric McMenamin www.paintermcm.com

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Games Credited
Comanche 2 (1995), NovaLogic, Inc.
Armored Fist (1994), NovaLogic, Inc.
Comanche CD (1994), NovaLogic, Inc.
Comanche: Global Challenge (1993), Softgold Computerspiele GmbH
Comanche: Maximum Overkill (1992), Softgold Computerspiele GmbH
 

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