What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jamie Marshall

Game Credits

Design

Q.U.B.E. (2011)   (UI Design)
 

Programming/Engineering

Shadowrun (2007)   (Technical Art Directors)
 

Art/Graphics

Q.U.B.E. (2011)   (Graphic Design)
Shadowrun (2007)   (Technical Art Directors)
MechWarrior 4: Vengeance (2000)   (MW Artists Core Team)
Mech Commander: Gold (1999)   (Art)
Mech Commander (1998)   (Art Technical Productions)
MechWarrior 2: 31st Century Combat (1995)   (3-D Rendering Assistance)
MechWarrior 2: Expansion Pack - Ghost Bear's ... (1995)   (3D Rendering Assistance by )
 

Technology

Q.U.B.E. (2011)   (Web Design)
 


Developer Biography

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