John Smith

Moby ID: 30702

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John Smith is currently technical director of Detonator Games, a development studio he co-founded with Matt Wilson and Corey Dangel on 4th July 2009, all coming from SOE Seattle. Previously, he had co-founded the studio FireAnt, Inc. together with Wilson in 2004, until the entire team was hired in February 2005 to form SOE Seattle.

Before that, he worked at Microsoft on both client and server frameworks for Microsoft's Internet Gaming Zone, and large scale server infrastructure for Microsoft's and Sony's MMO's.

Credited on 29 games

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Killer Instinct (2023, Windows Apps) Microsoft Special Thanks
Quantum Break (2016, Windows) Microsoft Studios Thanks
ReCore (2016, Xbox One) Microsoft Studios Thanks
Quantum Break (2016, Xbox One) Microsoft Studios Thanks
Killer Instinct (2016, Windows Apps) Microsoft Studios Thanks
Minecraft: PlayStation 4 Edition (2014, Xbox One) Special Thanks
Minecraft: Xbox 360 Edition (2012, Xbox 360) Special Thanks
Bloodforge (2012, Xbox 360) Special Thanks
Trials Evolution (2012, Xbox 360) Special Thanks
Guitar Hero II (2007, Xbox 360) Microsoft Xbox, specifically
Condemned: Criminal Origins (2005, Xbox 360) Special Thanks
Pariah (2005, Windows) Microsoft
Jade Empire (2005, Xbox) Special Thanks
Jade Empire (Limited Edition) (2005, Xbox) Special Thanks
The Chronicles of Riddick: Escape from Butcher Bay (2004, Xbox) VUG Special Thanks
Unreal Tournament 2004 (DVD Special Edition) (2004, Windows) Special Thanks
Unreal Tournament 2004 (2004, Windows) Special Thanks
Sudeki (2004, Xbox) Special Thanks
Cabela's Dangerous Hunts (2003, Xbox) Special Thanks
Asheron's Call 2: Fallen Kings (2002, Windows) RAT Studio Management

[ full credits ]

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