Joseph IsipDeveloper BIO
Joe is a devout Christian Gamer, husband, and father. After graduating CSULB with a degree in Philosophy and Religion, Joe entered the world of game development as a Game Tester for Interplay Entertainment. He was immediately recognized for his quick wit, creativity, and work ethic. However, it would take some time for Joe to leave the ranks of Quality Assurance and join a Design Team.
A little over two years passed before Joe was asked to act as the Co-Lead Designer (along with
John Boomershine) for the ill-fated
Star Trek: Shattered Universe console game. The game was cancelled by Interplay, in favor of
Run Like Hell, and most of Joe's designs (including a Mirror Universe Khan, played by Ricardo Montalban) were absent from the title when it was finally published in 2004.
Due to extreme budget cuts, many
Interplay employees were laid off but Joe remained with the company and returned to Quality Assurance. He spent much of his time educating new hires and streamlining the testing process.
Joe was eventually hired as the Associate Producer (acting Producer) for the sequel to the much maligned
Fallout: Brotherhood of Steel console RPG. Joe and his team were confident that they could put together a game that was everything the first game should have been and more, but the continuing financial struggles of
Interplay made it all but impossible to move forward. His final act as Producer was to pitch the very incomplete title to
Bethesda. In June of 2004, Joe (along with most of the remaining staff of Interplay Entertainment) was laid off.
Since then, Joe has left the Industry and works as a middle school teacher - and Jungle Cruise Skipper (over the summer). He remains in contact with several former coworkers from Interplay and may return to the industry one day, but he enjoys his work and will likely remain a teacher until he is old and gray. He encourages parents to see gaming as a "real job" and tries to allow his students time to speak with people who are currently working in the industry.
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