Lindsey Krassin has a Bachelor of Fine Arts from the Art Institute of Seattle and is a published illustrator. She has been animating characters at Flying Lab Software
At Flying Lab she is responsible for player and non-player character animation, implementation of animation using the game editor. She has contributed to character rigging and weighting, as well as character and asset design. Her team hand-animates using Maya, and she is familiar with 3DS Max as well.
In her time away from animation she enjoys doing freelance illustration, using both traditional and digital techniques (Photoshop, Painter).