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Graham Nelson

Game Credits

Design

Colossal Cave Adventure (2007)   (Based on original work by)
 

Programming/Engineering

Pioneers (2012)   (Uses Standard Rules by)
Zork N plus 9 (2012)   (Uses Standard Rules version 2/090402 by )
Starborn (2011)   (Standard Rules version 2/090402 by)
Roofed (2010)   (Thanks to the Inform 7 team)
Alabaster (2009)   (Extensions by)
Game Developers Conference 2009 (2009)   (Thanks to the Inform 7 creators)
Make It Good (2009)   (Inform Compiler and Library:)
Advent (2008)   (Reconstructed in three steps by)
Everybody Dies (2008)   (Technical enablers)
The Dreamhold (2005)   (Created with Inform 6, a free text-adventure development language created by)
Vacation Gone Awry (2002)   (Inform language and library by)
Adventure Book (included games) (2001)   (Compiles to Inform by)
Ad Verbum (2000)   (created using the Inform compiler and libraries by)
Galatea (2000)   (for Inform)
Hunter, In Darkness (2000)   (Made using Inform, developed by)
A Day for Soft Food (1999)   (Inform by)
Aisle (1999)   (for the Inform compiler)
Varicella (1999)   (Inform programming language by)
Photopia (1998)   (Inform by)
Mercy (1997)   (for making this possible)
Conway's Game of Life (1996)   ("Z-Life" was written using Inform Compiler by)
The Adventures of Buckaroo Banzai: Across the Eigh... (1984)   (Thanks for creating Inform and documenting the Z-Machine to)
Inhumane (1984)   (Inform by)
 

Localization

Final Fantasy: Crystal Chronicles (2003)   (English Team)
 

Thanks

Zork: A Troll's-Eye View (2008)   (Acknowledgements to)
Anchorhead (1998)   (Special Thanks)
Adventure in Humongous Cave (1992)   (Many thanks to)
The Adventures of Buckaroo Banzai: Across the Eigh... (1984)   (Thanks for suggesting how word-wrapping in the upper window could be done to)
Perseus & Andromeda (1983)   (Thanks to)
Arrow of Death Part I (1981)   (Thanks to)
 

Other

Alabaster (2009)   (Inform language and compilers)
Acheton (1984)   (Recovered and Re-built )
 


Developer Biography

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