|Zoop (1995)||(Bad Management)|
|Tetris (1987)||(Nagging by)|
|Space Tripper (2001)||(Agent)|
|Zoop (1995)||(Hookstone Worldwide Representation)|
|Battle Engine Aquila (2003)||(Special Thanks)|
|Grand Prix 4 (2002)||(Thank you...)|
|Ball Breakers (2000)||(Special Thanks to)|
|Grand Prix 3 (2000)||(Special Thanks To)|
|Alfred Chicken (1993)||(Special thanks go to)|
|SkyChase (1988)||(Special Thanks To)|
|Magic: The Gathering - Duels of the Planeswalkers ... (2012)||(Business Dvelopment)|
|Carmageddon (1997)||(Another Bloke Watching This Thing With Considerable Interest )|
|The Flintstones (1994)||(Agent)|
|Zig-Zag (1987)||(Key Grip)|
Since 1988, Cook has represented some of the world's top game companies, including Maxis (Sim City et al), Bullfrog Productions (Populous, Syndicate, Theme Park etc.), Sensible Software, The Bitmap Brothers, Geoff Crammond, Mucky Foot and most recently, Puzzlekings, Simergy, Lost Toys, Elixir, Carmageddon creators, Stainless Games and those futurist retrogamers PomPom.
Cook's involvement with the games industry dates back to the earlyeighties when he was a journalist on the cult magazine Popular Computing Weekly. In 1986 he joined the Mirror Group where he became Head of Development of Mirrorsoft, its computer game subsidiary. He was influential in the first release of Tetris, probably the world's most successful computer game as well as the launch of the trailblazing Imageworks label.
After leaving the Mirror Group in 1988, he set up his own games agency business (Bad Management), later to also establish developers Cranberry Source and his own production company, NoName Games, producers of Sentinel Returns. He lives in Hampstead, London and France.
Last updated: Sep 22, 2003