What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Chris Hargrove

Game Credits

Design

Galapago (2006)   (Additional Development)
Scrubbles (2006)   (Additional Development)
 

Programming/Engineering

Destiny (2014)   (Content System Engineers)
Bejeweled Blitz Live (2011)   (Programming)
Duke Nukem Forever (2011)   (Additional Programming)
Bejeweled 3 (2010)   (Programming)
Bookworm Adventures Volume 2 (2009)   (PopCap Framework)
Plants vs. Zombies (2009)   (Popcap Framework)
Zuma's Revenge! (2009)   (PopCap Framework)
Bejeweled Twist (2008)   (PopCap Framework)
Dream Day Wedding (2007)   (Engineering Support)
Unreal II: The Awakening (2003)   (Skeletal Animation System)
Mageslayer (1997)   (Programming)
Take No Prisoners (1997)   (Technology Programmers)
 

Art/Graphics

Bejeweled Twist (2008)   (Visualizers)
Unreal II: The Awakening (2003)   (Character & Weapon Design)
 

Support

Dream Day First Home (2007)   (Engine Support)
 

Thanks

Bejeweled Twist (2008)   (Special Thanks)
Peggle Nights (2008)   (Special Thanks)
Dream Day Honeymoon (2007)   (Special Thanks)
Supreme Commander (2007)   (The PCB Gang)
Xtreme Sports Arcade Summer Edition (1999)   (Special Thanks)
 

Other

Bejeweled 3 (2010)   (PopCap Framework)
Bejeweled Blitz (2009)  
Plants vs. Zombies (2009)   (Popcap Framework)
 


Developer Biography

There is no biography on file for this developer.