User review spotlight: Carmageddon (DOS). Released in 1997.

David Bunnett

Game Credits

Production

Hot Wheels: Turbo Racing (1999)   (Project Executive)
Byzantine: The Betrayal (1997)   (Project Director (for Stormfront Studios))
 

Design

Blood Wake (2001)   (Project Director)
Andretti Racing (1996)   (Co-Development Executive)
Star Trek: Deep Space Nine - Harbinger (1995)   (Additional Game Design by)
Tony La Russa Baseball '95 (1995)   (Original Game Design)
Eagle Eye Mysteries (1993)   (Art Director)
Stronghold (1993)   (Design)
Tony La Russa Baseball (1993)   (Game Design)
Tony La Russa Baseball II (1993)   (Game Design)
Tony La Russa's Ultimate Baseball (1991)   (Design Team)
 

Art/Graphics

Old Time Baseball (1995)   (Executive Art Director)
Star Trek: Deep Space Nine - Harbinger (1995)   (Executive Art Director)
Tony La Russa Baseball '95 (1995)   (Art Direction)
Eagle Eye Mysteries in London (1994)   (Art Director)
Mario Andretti Racing (1994)   (Art Director)
Eagle Eye Mysteries (1993)   (Backgrounds and Illustrations)
Stronghold (1993)   (Art Director)
Tony La Russa Baseball (1993)   (Graphics)
Tony La Russa Baseball II (1993)   (Art Director)
Treasures of the Savage Frontier (1992)   (Graphics / Artwork)
Gateway to the Savage Frontier (1991)   (Illustration)
Neverwinter Nights (1991)   (Graphics)
Tony La Russa's Ultimate Baseball (1991)   (Animation Design)
Typhoon Thompson in Search for the Sea Child (1989)   (Art & Animation)
 

Thanks

The Lord of the Rings: The Two Towers (2002)   (Special Thanks)
The Legend of Alon D'ar (2001)   (Special Thanks)
Pool of Radiance: Ruins of Myth Drannor (2001)   (Special Thanks)
 


Developer Biography

David Bunnett is a co-founder of Stormfront Studios, and serves as Vice President and Executive Producer.

David previously worked in film illustration and special effects for Paramount Studios and for George Lucas' Industrial Light and Magic (ILM). Among his feature film efforts, David was responsible for the design of the dragon in the movie Dragonslayer. He has managed or art directed the development of many Stormfront hits over the last decade, including the action-combat game Blood Wake currently being produced for Microsoft on the Xbox platform.

He received his art training at Brandeis University.

Last updated: Jul 30, 2003