|Divinity: Original Sin - Enhanced Edition (2015)||(Additional Coding)|
|Divinity: Original Sin (2014)||(Additional Coding)|
|Divinity: Dragon Commander (2013)||(Game Programming)|
|Divinity II: Developer's Cut (2012)||(Engine Programming)|
|Divinity II: Flames of Vengeance (2010)||(Engine Programming)|
|Divinity II: The Dragon Knight Saga (2010)||(Engine Programming)|
|Divinity II: Ego Draconis (2009)||(Engine Programming)|
Ignace first worked 3 years at the University of Antwerp as PhD student and lecturer, doing research in RTRT and AI. He briefly worked at Imagination In Motion, award winning 3D animation company producing video clips, animations for adds and television material. He also worked on a Virtual Presenter research and development project.
Ignace worked for 3.5 years at Playlogic Games, doing general game development and AI for Xyanide and a number of canceled projects. He then worked at AGFA Medical R&D department for 2 years, developing medical imaging solutions for cancer treatment.
He is presently working at Larian Studios on Dragon Commander and Divinity: Original Sin.
Last updated: Jun 22, 2012