Jason S. ColemanDeveloper BIO
Jason Coleman is the coding wizard behind all of
Brian Reynolds' smash titles, and is now VP of Software for
Big Huge Games. Jason also built the code framework for
Civilization II and
Alpha Centauri.
Having just completed his Masters in Physics at the University of North Carolina, Chapel Hill, Jason's extraordinary career began around 1994 when he took a summer leave from his PhD and worked in the
Microprose Quality Assurance department. The first game he was involved with was
Sid Meier's Colonization. While tracking down bugs during the day and honing his programming skills at night, he was "discovered" within a few months and began a new career building multimedia and system code support for games like Civilization II.
After moving on to
Firaxis, he co-founded Big Huge Games with
Tim Train,
David Inscore and Brian Reynolds in February 2000.
As Vice President of Software, Jason spearheads the programming efforts of Big Huge Games and masterminds the creation and evolution of the code library.
Also Known As
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Games CreditedTransformers: Revenge of the Fallen (2009), Activision Publishing, Inc.
The Lord of the Rings Online: Mines of Moria (2008), Codemasters Online Gaming
Age of Empires III: The Asian Dynasties (2007), Microsoft Games Studios
Catan (2007), Big Huge Games, Inc.
Age of Empires III: The WarChiefs (2006), Microsoft Games Studios
Rise of Nations: Rise of Legends (2006), Microsoft Games Studios
Rise of Nations (Gold Edition) (2004), Microsoft Games Studios
Rise of Nations: Thrones & Patriots (2004), Microsoft Games Studios
Rise of Nations (2003), Microsoft Games Studios
Civilization II (Multiplayer Gold Edition) (1999), MacSoft
Sid Meier's Alien Crossfire (1999), Electronic Arts, Inc.
Sid Meier's Alpha Centauri (1999), Electronic Arts, Inc.
Sid Meier's Gettysburg! (1997), Electronic Arts, Inc.
Sid Meier's Civilization II (1996), MicroProse Software, Inc.
Pizza Tycoon (1994), MicroProse Software, Inc.
Sid Meier's Colonization (1994), MicroProse Software, Inc.