How much time do you spend in each single session when you play games?

Marco Caprelli

Game Credits

Production

Blood & Lace: A Gothic Novel (2001)   (Project Lead)
 

Design

Blood & Lace: A Gothic Novel (2001)   (Original Idea)
 

Audio

Blood & Lace: A Gothic Novel (2001)   (Sound Effects)
The Watchmaker (2001)   (Ambient Music)
The Big Red Adventure (1995)   (Music and Sounds)
Tequila & Boom Boom (1995)   (Music and SFX)
Nippon Safes, Inc. (1992)   (Sound Effects)
 

Localization

Far Cry: Instincts (2005)   (Brand Manager Italy)
 

Marketing

Assassin's Creed: Brotherhood (2010)   (EMEA Local Brand Managers)
R.U.S.E.: The Art of Deception (2010)   (Brand Manager (Italy))
Tom Clancy's Splinter Cell: Conviction (2010)   (Brand Managers (Italy))
Assassin's Creed: Altaïr's Chronicles (2008)   (Brand Managers (Italy))
Assassin's Creed (Director's Cut Edition) (2008)   (Territory Brand Managers)
Tom Clancy's Rainbow Six: Vegas 2 (2008)   (Emea Territory Brand Managers)
Assassin's Creed (2007)   (Territory Brand Managers )
Far Cry: Instincts - Predator (2006)   (Brand Manager Italy)
Tom Clancy's Rainbow Six: Lockdown (2006)   (Local Brand Managers)
Tom Clancy's Rainbow Six: Vegas (2006)   (Local Brand Managers)
Cold Fear (2005)   (Italy)
Peter Jackson's King Kong: The Official Game ... (2005)   (Europe Brand Manager - Italy)
Tom Clancy's Rainbow Six: Lockdown (2005)   (Local Brand Managers)
Alexander (2004)   (Marketing Team Around the World)
Tom Clancy's Ghost Recon 2: 2007: First Contact (2004)   (Local Brand Managers)
 

Creative Services

Blood & Lace: A Gothic Novel (2001)   (Manual text and layout)
 

Thanks

Brothers in Arms: Hell's Highway (2008)   (Ubisoft would like to thank)
Tom Clancy's EndWar (2008)   (Also thanks to)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Also Thanks To)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Thanks to )
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Also thanks to)
 


Developer Biography

There is no biography on file for this developer.