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Tulay Tetiker McNally

Also Known As

  • Tulay Tetiker

Game Credits

Quality Assurance

Mass Effect 3 (2012)   (Senior Manager of Quality Assurance)
Mass Effect 3 (N7 Collector's Edition) (2012)   (Senior Manager of Quality Assurance)
Dragon Age II (2011)   (Quality Assurance Department Manager)
Dragon Age II (BioWare Signature Edition) (2011)   (Quality Assurance Department Manager)
Star Wars: The Old Republic (2011)   (Additional QA)
Alpha Protocol (2010)   (Language Senior Team Lead)
Sonic Colors (2010)   (Language Senior Team Lead)
Sonic Colors (2010)   (Language Senior Team Lead)
Football Manager 2010 (2009)   (Language QA Senior Team Lead)
Planet 51: The Game (2009)   (Language Senior Team Lead)
Spac3 Invaders Extr3me (2008)   (QA Team)
Crisis Core: Final Fantasy VII (2007)   (German QA Coordinator)


Aliens vs Predator (2010)   (Language Senior Team Lead)
Alpha Protocol (2010)   (Language Senior Team Lead)
Iron Man 2 (2010)   (Language Senior Team Lead)
Napoleon: Total War (2010)   (Language Senior Team Lead)
Resonance of Fate (2010)   (Senior Language Team Lead)
Sonic Classic Collection (2010)   (Senior Language Team Lead)
Sonic & SEGA All-Stars Racing (2010)   (Senior Language Team Lead)
Sonic the Hedgehog 4: Episode I (2010)   (Language Senior Team Lead)
Vanquish (2010)   (Language Senior Team Lead)
Planet 51: The Game (2009)   (Language Senior Team Lead)
Dragon Quest Swords: The Masked Queen and the Towe... (2007)   (QA Coordinator (German))
Crazy Taxi (1999)   (Language Senior Team Lead)

Developer Biography

Before joining BioWare in 2010, Tulay has worked for such companies like Microsoft Corporation, Alias Systems, CG Channel, Square Enix, and SEGA.

As Director of Development QA and Quality Engineering, for BioWare Edmonton & Montreal studios, Tulay is responsible for strategic planning, organizing, directing and coaching the QA teams with a focus on QA Managers and Leads.

In conjunction with the other studio department and project leaders her goal is to ensure the success of the projects and of the studio as a whole and anticipating future trends and technologies.

Last updated: Jul 17, 2013